using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class LoadingScreenAnimation : MonoBehaviour {

    // this is so jank
    Image img;
    SpriteRenderer sprite;

    // Use this for initialization
    void Start() {
        img = GetComponent<Image>();
        sprite = GetComponent<SpriteRenderer>();
    }

    // Update is called once per frame
    void Update() {
        img.sprite = sprite.sprite;
    }
}
