%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Diffuse Vertex Color
  m_Shader: {fileID: 4800000, guid: 4c1a0c3c49f6e984d98db16af6f0768d, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 0
  m_CustomRenderQueue: 2000
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
      data:
        first:
          name: _NormalMap
        second:
          m_Texture: {fileID: 2800000, guid: 333d860ce1072544b8d3b64ddebca1b2, type: 3}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _Texture1
        second:
          m_Texture: {fileID: 2800000, guid: 6b53622ab282132468ae3e824aa0ecf8, type: 3}
          m_Scale: {x: 0.5, y: 0.5}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _Texture2
        second:
          m_Texture: {fileID: 2800000, guid: 1fae19724bf321946a7b87403d4e9cfc, type: 3}
          m_Scale: {x: 0.5, y: 0.5}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _Texture3
        second:
          m_Texture: {fileID: 2800000, guid: b05e59325f565b34985734f7a1652931, type: 3}
          m_Scale: {x: 0.5, y: 0.5}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _Texture4
        second:
          m_Texture: {fileID: 2800000, guid: eed0e3fb7ffa3b0418c9f1704aea9a2e, type: 3}
          m_Scale: {x: 0.5, y: 0.5}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _MainTexture
        second:
          m_Texture: {fileID: 2800000, guid: b05e59325f565b34985734f7a1652931, type: 3}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
    m_Floats:
      data:
        first:
          name: _Metallic
        second: 0
      data:
        first:
          name: _Gloss
        second: 0
    m_Colors: {}
