using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PhotonDebugger : MonoBehaviour {


    static int numberOfMessages = 0;
    float nextTimeToDebug = 0.0f;
    // always waiting one second to debug
    public bool enableDebug;
    public bool enableDebugName;

    public static bool debug;
    public static bool debugName; // in order to debug name the normal debug also needs to be on

    void Start() {
        debug = enableDebug;
        debugName = enableDebugName;
    }
	
	// Update is called once per frame
	void Update () {
        debug = enableDebug;
        debugName = enableDebugName;
        if (Time.unscaledTime > nextTimeToDebug) {
            if(debug)
                Debug.LogError("Messages sent this second: " + numberOfMessages);
            nextTimeToDebug = Time.unscaledTime + 1.0f;
            numberOfMessages = 0;
        }
	}

    public static void IncrementNumberOfMessages(string name = "") {
        if(name != "" && debug && debugName) {
            Debug.LogError(name);
        }
        numberOfMessages++;
    }
}
