using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class OrbProjectile : Projectile {

	// Update is called once per frame
	void Update () {
		float xSpin = Random.Range (0, 360);
		float ySpin = Random.Range (0, 360);
		float zSpin = Random.Range (0, 360);

		transform.Rotate (new Vector3 (xSpin, ySpin, zSpin));
	}
}
