Welcome to the error log!

UTC: 7/10/2019 11:02:40 PM
OnJoinRandomFailed() was called by PUN. No random room available, so we create one.
Calling: PhotonNetwork.CreateRoom
ErrorLogger:WriteToLog(String)
Launcher:OnJoinRandomFailed(Int16, String)
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinRandomFailed(Int16, String)
Photon.Realtime.LoadBalancingClient:CallbackRoomEnterFailed(OperationResponse)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:FixedUpdate()


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END OF EXECUTION
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UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:02 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
NullReferenceException: Object reference not set to an instance of an object
GridRecognition.GetVerticalPoint (.GridNode gridNode, BlockType type)
GridRecognition.GridRecognitionUpdate (BlockType type)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.OnGridNodeChanged (.GridNode gridNode)
BuildHandler.OnChangeNode (.GridNode gridNode)
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:03 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:04 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:22:04 PM
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[Neighbour,GridNode].get_Item (Neighbour key)
GridNode.StaticPermissionCheck (.Grid grid, UnityEngine.Transform transform, Neighbour neighbour, BlockType currentType, BlockType nighbourType, Direction direction, .NodeBool& nodebool)
GridNode.HasNeighbour (UnityEngine.Transform transform, .Grid grid, BlockType blocktype)
Wall.Validate (.GridNode gridNode, UnityEngine.Transform gizmo)
BuildHandler.ValidateNode ()
BuildHandler.UpdateBuildHandling ()
Build.Update ()


UTC: 7/10/2019 11:25:04 PM
OnJoinRandomFailed() was called by PUN. No random room available, so we create one.
Calling: PhotonNetwork.CreateRoom
ErrorLogger:WriteToLog(String)
Launcher:OnJoinRandomFailed(Int16, String)
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinRandomFailed(Int16, String)
Photon.Realtime.LoadBalancingClient:CallbackRoomEnterFailed(OperationResponse)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:FixedUpdate()


