using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LobbyPanelHandler : MonoBehaviour {


    public GameObject joinPanelHolder;
    public GameObject gameplayHolder;
    public GameObject lobbyHolder;

    public void SetInLobbyPanelActive() {
        joinPanelHolder.SetActive(false);
        gameplayHolder.SetActive(true);
        lobbyHolder.SetActive(true);
    }
}
