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By clicking 1 Click Bid, you are agreeing to buy this item from the seller if you're the winning bidder. The Fountain of Dreams (known as the Dream Spring in Kirby's Adventure and Kirby's Dream Course) is a holy location found on planets across the galaxy.
Kirby brandishes the Star Rod and marches over to the Fountain of Dreams with every intention of putting it back. In Kirby's Avalanche, the Fountain of Dreams serves as the game's final arena, where Kirby takes on rounds twelve to sixteen (Heavy Mole to King Dedede).
Interestingly, what appears to be a figurine of Nightmare's Power Orb (using its coloration seen in Kirby's Adventure artwork rather than its in-game sprite) appears as a design element on the Fountain, in place of the Star Rod. The Fountain of Dreams reappears in Kirby Super Star, specifically in the Milky Way Wishes sub-game.
Marx asks Kirby to summon the great comet Nova in an attempt to restore peace to the sun and moon. Meta Knight would also carry out the same task later on in Meta Knightmare Ultra, only this time to get Nova to summon the all-powerful warrior known as Galacta Knight for him to fight.
On Very Hard difficulty, the stage uses's the fountain's Kirby: Nightmare in Dream Land design. The music for this stage is an orchestral rearrangement of Gourmet Race's theme from Kirby Super Star.
The Fountain of Dreams is a sacred site on most planets around Pop Star where all good dreams originate for its inhabitants. This mystical fountain in Dream Land uses the power of the Star Rod to create a gush of pleasant dreams that flow like water. Level 8 is called "The Fountain of Dream" in the Japanese version of Kirby's Adventure and Kirby: Nightmare in Dream Land. In the background of a few levels of Old Odyssey are structures that look visually similar to the Fountain of Dreams.
A remix of the Fountain of Dreams' theme is used for the alternate music track for the Nebula Belt racecourse in Kirby Air Ride and it is used against the Team DDD on Very Hard Mode of Kirby Fighters Deluxe.

Scenery from the Fountain of Dreams is used as a backdrop for Kirby's Adventure-themed badge catchers and badge albums in Nintendo Badge Arcade. In response to the many questions about Alveda, “Where will you go from here now that Mr.
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Import charges previously quoted are subject to change if you increase your maximum bid amount. Each Fountain supplies good dreams to their planets' inhabitants, as well as collects the hopes and dreams of all living things (according to the introduction of Kirby: Nightmare in Dream Land).
Prior to the events of the game, Nightmare had taken residence in the Fountain of Dreams, forcing King Dedede to remove the Star Rod and split it into seven pieces, giving one piece to each of his trusted friends, and keeping one part for himself. Should Kirby prevail against Dedede, he is crowned Avalanche Champion of the Dream Fountain Cup. In the introduction of said sub-game, the Fountain emits a bright beacon into the sky before the narration reveals that the Sun and Moon of Kirby's home planet, Popstar, are fighting each other.
To do this, Kirby had to awaken the power of each Fountain of Dreams of seven other nearby planets to gather the surrounding stars. Melee, Kirby Super Star confirmed that the Fountain of Dreams on Popstar isn't unique, and that there are other identical fountains on other planets strewn across the galaxy.
It appears as the final stage in single player mode, where Kirby fights against King Dedede and his team. Dream Land's in particular is located at Rainbow Resort in the middle of a hallowed grove, and is powered by the Star Rod, the artifact desired by Nightmare to spread his bad dreams. The dreams then become a fine mist and drift over the land, bringing peaceful rest to one and all. Also, a remix of the theme plays during the Hypernova section of the second bonus stage of Royal Road.
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If you reside in an EU member state besides UK, import VAT on this purchase is not recoverable. Import charges previously quoted are subject to change if you increase you maximum bid amount. Every Fountain of Dreams holds a Star Rod - a powerful relic that essentially serves as the power source for the Fountains and can control the planets' stars.
Kirby would soon find out that this was a difficult task however, and it would be all for naught after Marx uses Nova for his own selfish desires. In the credits of Meta Knightmare Ultra, however, there is a scene that shows Meta Knight standing in front of the Fountain of Dreams.

To date, Kirby Super Star and its remake are the first (and currently the only ones) to explore the fact that Popstar wasn't the only planet to have a similar fountain. The other fountains are similarly powered by Stars, which have the power to summon Nova and Kirby's Starship. Kirby has traveled to quite a few of these fountains throughout the course of the series, specifically during the sub-game Milky Way Wishes. Ignoring him, Kirby continues to walk over to the Fountain with the king still hanging on him. Kirby traveled all over Dream Land defeating each of Dedede's allies and getting back the pieces of the rod. The Fountains Kirby visits on his journey are all more or less identical to the Fountain of Dreams on Popstar. This may suggest that there was supposed to be a cutscene for Meta Knight visiting the planets' Fountain of Dreams. As such, it is possible that the planets explored in Kirby 64: The Crystal Shards also have their own version of the Fountain of Dreams, although this is unconfirmed. The arena consists of a large platform (the fountain itself) below three smaller platforms, similar to Super Smash Bros. After Kirby traveled far into Rainbow Resort, the location of Planet Popstar's Fountain of Dreams, he defeated Dedede and put Star Rod back in its place.
All that is known about the fountains in Kirby Super Star is that they contain the star power necessary to summon Nova. Melee's Battlefield stage; however, two of them rise and fall overtime via water jets propelling them from below straight from the fountain itself. Dedede watches in helpless horror as Kirby leaps onto the Fountain of Dreams and puts the Star Rod back in its proper place. This awoke Nightmare, however, so Dedede and Kirby had to work together and defeat him using the Star Rod's Power.
The Fountain of Dreams is also where the player can fight and unlock Marth since characters from the Fire Emblem series don't have their own stage. The sky suddenly darkens and an orb covered with stars, known as Nightmare, emerges from the Fountain, knocking the Star Rod off and making Kirby and King Dedede panic. The Star Rod was finally placed back into the Fountain of Dreams following Nightmare's demise.
He flies away, prompting the King to inhale both Kirby and the Star Rod and spit them out, sending Kirby soaring after him.

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