package uk.co.beercave.gunboat.entities;

import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.Pool.Poolable;

public class SmokeParticle extends GameObject implements Poolable {

	public float alpha = 1;
	public float y;
	public float x;
	public int dy;
	public int offset;
	public int amplitude;
	public int frequency;

	public void init() {
		alpha = 1;
		y = 50;
		dy = MathUtils.random(10,20)*10;
		offset = MathUtils.random(360);
		amplitude = MathUtils.random(5,10);
		frequency = MathUtils.random(10,40)*10;
	}
	@Override
	public void reset() {
		// TODO Auto-generated method stub
		
	}

}
