CarrelloLanguage at Play: Digital Games in Second and Foreign Language Teaching and Learningdi Sykes Julie, Reinhardt Jonathon, Judith E.
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Through the Newegg EggXpert Review Program, Newegg invites its best reviewers, known as EggXperts, to post opinions about new and pre-release products to help their fellow customers make informed buying decisions.Click here for more details. Recognizing both the learning potential of games and the importance of tangible interaction in learning, Propel Schools founder Jeremy Resnick invented a toy that is to numeracy what the children’s storybook is to literacy.
Led by gaming scholar Drew Davidson, Carnegie Mellon University’s Entertainment Technology Center (ETC) is home to an innovative, entrepreneurial graduate degree program that challenges students to apply diverse technologies to create fun, memorable, and impactful experiences. Students at ETC worked with administrators and teachers at Elizabeth Forward High School to develop the Entertainment Technology Academy, a 21st century classroom where students design and program their own apps and video games. In nearby Wheeling, WV, another ETC student team partnered with the Oglebay Institute to develop Discovering Nature through Play, a kinetic video game that tasks students to apply what they’ve learned in Oglebay’s nature education programs to game-based challenges. Part simulator, part classroom, IKS Titan from Flight Adventures is an immersive learning environment at Shaler Elementary that engages students in teamwork, critical thinking, and problem solving while increasing interest in STEM concepts and careers.


From mobile devices to game consoles in the developing world, Pittsburgh game firms are redefining what it means to play and learn. Founded by celebrated game evangelist Jesse Schell and dedicated to the gamification of everyday life, Schell Games turns the traditional game building model on its head, giving people the chance to design their own experiences through collaborative storytelling. Recognizing the shrinking opportunities for elective courses in today’s high schools, Zulama provides expert-authored online courses that allow teenagers to pursue the subjects that interest them, connect with their peers, and extend their learning beyond the typical school day. At Etcetera Edutainment, founder and ETC instructor Jess Trybus leads her team in the creation of next generation workforce training programs that employ the principles of gaming to help employees in manufacturing, healthcare, and other fields master new skills. A nonprofit enterprise, Playpower Labs leverages the accessibility of and interest in mobile gaming devices to provide affordable educational programming to underserved children worldwide. Lucas Blair founded Little Bird Games to develop games that help educators connect with learners by turning academic subjects into interactive adventures. Also in Pittsburgh, we’re seeing the next generation of physical playgrounds emerge through projects like Replay MyPlay that convert the seemingly unlimited energy of children at play into electrical energy that can be used to light a room or charge a cellphone, as a means to introduce kids to the fundamentals of energy and physics. Play is also being used therapeutically, like at Izzie’s Playground at the Children’s Hospital of Pittsburgh that uses sensory materials and reactive surfaces to create a fun, engaging, and healing gross-motor play area that is accessible to all the hospital’s inpatient children.
Remake Learning is a professional network of educators and innovators working together to shape the future of teaching and learning in the Greater Pittsburgh Region.
Whether a child's interacting with our apps, other children, toys, books, well-loved characters, or with their caregivers, it's essential for them to make connections through everyday play.
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The actual Open Box product may differ in packaging and included accessories, but has been tested to ensure basic functionality. By scaffolding gaming tropes like peer competition, quest-based challenges, and ongoing merit-based rewards with clear goals for learning, games create opportunities for children and youth to connect their interests with academic success. Partnering with Sima Products, Resnick and his team developed Digital Toys for Math Literacy, low-cost kits of simple wireless devices that link together into multiplayer games challenging kids and adults to use fundamental arithmetic and problem solving skills. Founded by Derek Lomas, Playpower games teach English, math, typing, critical thinking, programming, and grammar. Representing more than 250 organizations, including early learning centers & schools, museums & libraries, afterschool programs & community nonprofits, colleges & universities, ed-tech startups & major employers, philanthropies & civic leaders, Remake Learning is collaborative effort to inspire and empower a generation of lifelong learners in Pittsburgh, West Virginia, and beyond. Our products nurture children's emerging literacy and creativity skills by turning digital screens into engaging experiences. To this end, we believe a play date comes in many forms, but at its center, it gives the child freedom to explore and socialize. Designed in collaboration with leading preschool education experts from insights gleaned from years of extensive research, PlayDate Digital content is built in partnership with some of the world's most trusted global brands for kids and developed and published for iOS, Android, and Amazon devices.



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