Unix NetHack Version 3.6.6-0 post-release - last build Sun Sep 12 05:27:15 2021 (c2ebfd9ea70170463029cb14b3cdd88b76782187,branch:NetHack-3.6). Game began 2021-11-06 14:45:28, ended 2021-11-06 15:10:20. merpish, lawful male dwarven Archeologist ----- ....| |.._.) c@%.| ---.- # # # # # ## #### --.-.--- |......| |..[...| -------- Merpish the Investigator St:25 Dx:10 Co:15 In:12 Wi:14 Ch:8 Lawful Dlvl:11 $:0 HP:0(67) Pw:28(28) AC:-6 Exp:7 T:2723 Stone Latest messages: The ogre hits! Unknown command '^J'. You kill the ogre! The ogre swings her club. The ogre misses! The ogre strikes at your displaced image and misses you! The ogre picks up a club. You hit the ogre! You hit the ogre! The ogre swings her club. The ogre hits! You kill the ogre! There are 2 ogre corpses here; sacrifice one? [ynq] (n) y Your sacrifice is consumed in a flash of light! You sense a conflict between Quetzalcoatl and Camaxtli. You feel the power of Quetzalcoatl increase. The altar glows white. There is an ogre corpse here; sacrifice it? [ynq] (n) n What do you want to sacrifice? [j or ?*] y You don't have that object. What do you want to sacrifice? [j or ?*] Never mind. There is an ogre corpse here; sacrifice it? [ynq] (n) y Your sacrifice is consumed in a flash of light! You glimpse a four-leaf clover at your feet. What do you want to use or apply? [ae-iI or ?*] h L - a clear potion. What do you want to drop? [ac-kqrzABGILRUZ or ?*] L A clear potion lands on the altar. Are you sure you want to pray? [yn] (n) y You begin praying to Quetzalcoatl. You are surrounded by a shimmering light. You finish your prayer. The potion on the altar glows light blue for a moment. You feel that Quetzalcoatl is well-pleased. l - a club. L - a blessed clear potion. Unknown command '^J'. You hit the cockatrice! The cockatrice bites! The cockatrice touches you! You hear the cockatrice's hissing! You are slowing down. You hit the cockatrice! Your limbs are stiffening. You hit the cockatrice! Your limbs have turned to stone. You have turned to stone. You are a statue. Do you want your possessions identified? [ynq] (y) q Inventory: Weapons c - a +1 elven dagger a - a +2 bullwhip l - a +0 club q - a +0 long sword Armor B - a blessed greased rustproof +0 pair of gauntlets of power (being worn) Z - a cursed +0 pair of elven boots A - a blessed greased +2 shield of reflection (being worn) r - an uncursed very rotted +0 cloak of displacement (being worn) z - a blessed greased +2 gray dragon scale mail (being worn) Comestibles d - 4 uncursed food rations j - 4 uncursed lichen corpses Scrolls U - a cursed scroll of earth Potions R - a blessed potion of healing L - a potion of holy water Rings k - an uncursed -1 ring of increase damage (on left hand) G - an uncursed ring of shock resistance (on right hand) Wands I - a wand of create monster (0:6) Tools h - an uncursed sack containing 7 items i - an uncursed oil lamp e - a +1 pick-axe (weapon in hand) f - a tinning kit (0:81) Gems/Stones g - an uncursed touchstone Contents of the sack: 1217 gold pieces an uncursed scroll of earth a blessed scroll of earth an uncursed spellbook of identify an uncursed potion of blindness an uncursed potion of healing a wand of probing (0:6) Merpish the Archeologist's attributes: Background: You were an Investigator, a level 7 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 11. You entered the dungeon 2723 turns ago. There was a new moon in effect when your adventure ended. You had 1252 experience points, 28 more were needed to attain level 8. Basics: You had 0 out of 67 hit points. You had all 28 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/01, innate limit:18/100). Your dexterity was 10 (limit:20). Your constitution was 15 (limit:20). Your intelligence was 12 (limit:16). Your wisdom was 14 (peak:15, limit:16). Your charisma was 8 (limit:16). Final Status: You turned into stone. You were unencumbered. You were wielding a pick-axe. You were skilled in pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were shock resistant. You were telepathic. You had infravision. You were displaced. You were stealthy. You had teleport control. You had a small damage penalty (-1). You were warded. You had reflection. You were lucky. You are dead. Vanquished creatures: a giant mimic a winter wolf 2 small mimics a tengu 2 Grey-elves a wolf a leprechaun an ice vortex a forest centaur 3 ogres 2 brown puddings a werewolf a snake 4 fire ants a wood nymph a rock piercer a fog cloud a yellow light a barrow wight a giant ant 2 floating eyes a kitten 4 rothes 2 dwarf zombies a werejackal 2 iguanas 2 manes 2 hobgoblins a cave spider a red mold a gnome 5 geckos 4 jackals a grid bug 5 lichens a kobold zombie 3 newts 66 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 4 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: Level 3: Level 4: Level 5: Level 6: Level 7: Oracle of Delphi. Level 8: A general store. Stairs up to Sokoban, level 7. Level 9: Level 10: Level 11: <- You were here. An altar to Quetzalcoatl. Final resting place for you, petrified by a cockatrice. Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | merpish | | 1217 Au | | petrified by a | | cockatrice | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye merpish the Archeologist... You turned to stone in The Dungeons of Doom on dungeon level 11 with 6714 points, and 1217 pieces of gold, after 2723 moves. You were level 7 with a maximum of 67 hit points when you turned to stone.