Unix NetHack Version 3.6.6-0 post-release - last build Sun Mar 15 07:25:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-01-29 15:46:39, ended 2021-02-05 20:05:16. Merlek, chaotic male elven Wizard ----- |... A - --..---------@ ...-- --...|.......| .....---5...|.......|B A......A.@A).-A.@@@..| .......---.%..|..@@...| .%....-- --...|.......| --.---- --..--------- -------...| |... |.........| ----- -...------ -....| ..--- . Merlek the Enchanter St:18 Dx:18 Co:16 In:24 Wi:21 Ch:13 Chaotic Astral Plane $:29 HP:170(196) Pw:267(289) AC:-32 Xp:15/209493 T:35126 Latest messages: The Angel of Ptah zaps you with a magic missile! The magic missile hits the Angel of Thoth. The magic missile whizzes by you! The Angel of Anhur picks up a robe. The Angel of Anhur puts on a robe. The renegade Angel of Anhur zaps you with a magic missile! The magic missile hits the Angel of Ptah. The magic missile hits the Angel of Thoth. The magic missile whizzes by you! "Thou hadst best fight better than thou canst dress!" The priestess of Thoth swings her mace at the Angel of Thoth. The priestess of Thoth misses the Angel of Thoth. The priestess of Thoth hits the Angel of Thoth. Alex the invisible Raider turns to flee. You hear some noises in the distance. The high priestess of Anhur swings her mace. The high priestess of Anhur hits! The high priestess of Anhur kicks! The high priestess of Anhur casts a spell! The high priestess of Anhur looks better. The high priestess of Anhur points at you, then curses. The Angel of Ptah zaps a wand of sleep! The sleep ray hits the Angel of Thoth. The sleep ray hits the priestess of Thoth. The sleep ray whizzes by you! The sleep ray misses Alex the invisible Raider. "Repent, and thou shalt be saved!" The renegade Angel of Anhur swings his long sword at the Angel of Ptah. The renegade Angel of Anhur hits the Angel of Ptah. The renegade Angel of Anhur swings his long sword at the Angel of Ptah. The renegade Angel of Anhur hits the Angel of Ptah. The Angel of Ptah is killed! The priestess of Thoth swings her mace at the Angel of Thoth. The priestess of Thoth misses the Angel of Thoth. The priestess of Thoth misses the Angel of Thoth. The priestess of Thoth turns to flee. There is a high altar to Anhur (chaotic) here. # What do you want to sacrifice? [Y or ?*] You offer the Amulet of Yendor to Anhur... An invisible choir sings, and you are bathed in radiance... The voice of Anhur booms out: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want a list of species genocided and extinct? [ynq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 29 gold pieces Amulets f - an uncursed amulet of life saving g - the blessed Eye of the Aethiopica (being worn) Weapons t - 4 blessed +5 daggers (at the ready) a - the blessed rustproof +2 Magicbane (weapon in hand) i - the rustproof +5 Frost Brand Armor m - a blessed greased +4 helm of brilliance (being worn) B - an uncursed greased +0 pair of gauntlets of power named FIRE c - a blessed greased +2 pair of leather gloves (being worn) F - a blessed greased fireproof +5 pair of speed boots (being worn) b - a blessed greased +5 cloak of magic resistance (being worn) d - a blessed greased +4 silver dragon scale mail (being worn) Scrolls u - a blessed scroll of charging U - a blessed scroll of magic mapping Spellbooks D - the uncursed Book of the Dead Rings Q - a blessed ring of conflict (on right hand) K - an uncursed ring of free action (on left hand) y - a blessed greased ring of levitation z - an uncursed ring of slow digestion Wands G - a wand of cancellation (0:1) T - a wand of cold (0:6) E - a wand of death (0:0) R - a wand of digging (0:5) p - a wand of digging (0:4) V - a wand of fire (0:6) J - a wand of lightning (0:6) w - a wand of polymorph (0:0) W - a wand of secret door detection (0:1) e - a wand of speed monster (0:3) Z - a wand of striking (0:3) o - a wand of teleportation (0:5) O - a cursed wand of teleportation (0:0) M - a wand of wishing (1:0) Tools I - a blessed bag of holding containing 43 items S - an uncursed bugle n - the Bell of Opening (0:2) X - an uncursed blindfold named 3 arti H - the uncursed Candelabrum of Invocation (7 candles attached) l - a blessed magic lamp (lit) x - a +0 pick-axe named tele sleep poison cold k - an uncursed skeleton key named p8300 h - a blessed +0 unicorn horn named prot 5 Gems/Stones v - a blessed luckstone Contents of the bag of holding: an uncursed amulet of unchanging an uncursed K-ration 2 uncursed lembas wafers 6 uncursed lumps of royal jelly an uncursed sprig of wolfsbane 2 uncursed lizard corpses 2 blessed scrolls of blank paper 4 uncursed scrolls of blank paper 3 cursed scrolls of blank paper 5 blessed scrolls of charging an uncursed scroll of earth 2 uncursed scrolls of fire 3 blessed scrolls of gold detection an uncursed scroll of gold detection a blessed scroll of identify a blessed scroll of magic mapping a blessed scroll of remove curse an uncursed scroll of scare monster 4 uncursed scrolls of teleportation an uncursed potion of blindness an uncursed potion of extra healing 2 blessed potions of full healing a blessed potion of healing an uncursed potion of invisibility a cursed potion of invisibility a blessed potion of paralysis a blessed potion of sickness 3 potions of holy water 3 potions of unholy water an uncursed ring of levitation a cursed ring of polymorph an uncursed ring of polymorph control an uncursed ring of regeneration an uncursed ring of teleport control a wand of polymorph (0:7) a can of grease (0:17) a magic marker (1:35) a magic marker (1:8) a blessed greased magic whistle an uncursed stethoscope named p18118 a tinning kit (0:45) an uncursed aquamarine stone an uncursed jet stone Merlek the Wizard's attributes: Background: You were an Enchanter, a level 15 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the endgame, on the Astral Plane. You entered the dungeon 35126 turns ago. You had 209493 experience points, 110507 more were needed to attain level 16. Basics: You had 170 out of 196 hit points. You had 267 out of 289 energy points (spell power). Your armor class was -32. Your wallet contained 29 zorkmids. Autopickup was on for '$' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 24 (base:20, innate limit:20). Your wisdom was 21 (base:17, innate limit:20). Your charisma was 13 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were the Glory of Arioch. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had infravision. You were invisible to others. You were stealthy. You caused conflict. You had a moderate defense bonus (+9). You were warded. You took half spell damage. You were very fast. You had reflection. You had free action. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Orcus Juiblex the Wizard of Yendor (thrice) Famine Vlad the Impaler a high priest Medusa an iron golem a ki-rin 3 balrogs 4 purple worms 3 gray dragons 2 silver dragons a white dragon an orange dragon 3 black dragons a green dragon 2 yellow dragons 9 minotaurs 4 jabberwocks the Dark One 3 baluchitheria 2 Angels a demilich a stone golem a master mind flayer 3 Olog-hai 2 pit fiends a sandestin 2 titanotheres 3 trappers a baby blue dragon 2 disenchanters 17 vampire lords 4 skeletons 12 aligned priests 4 captains 6 shades 3 liches 3 clay golems a nurse an ice devil 2 nalfeshnees a frost giant 2 ettins a golden naga 29 vampires 6 lieutenants 31 ghosts a queen bee a winged gargoyle 6 giant mimics 4 long worms 3 zruties 3 fire giants an ogre king an ice troll 6 rock trolls 5 umber hulks an Elvenking 2 doppelgangers 7 hezrous 10 bone devils 3 large mimics 4 wumpuses a fire vortex 2 couatls 7 stalkers 4 air elementals 5 fire elementals 3 earth elementals 5 water elementals a giant mummy 2 black nagas 7 xorns 16 giant zombies an elf-lord 10 sergeants 4 barbed devils 6 vrocks 2 salamanders 7 wargs a winter wolf 2 hell hound pups 16 small mimics 5 warhorses 2 steam vortices 3 xans 3 ettin mummies 2 ogre lords 3 quantum mechanics 7 trolls 2 sasquatches 7 wood golems 3 erinyes 4 mariliths 4 sharks 5 gelatinous cubes 2 pyrolisks a freezing sphere 8 flaming spheres 6 shocking spheres 4 large cats 5 tigers 6 gargoyles 3 dwarf kings 6 tengu 2 ochre jellies 7 leocrottas 2 mountain centaurs 4 stone giants 3 elf mummies a human mummy a red naga a python 3 pit vipers a cobra 36 wraiths a carnivorous ape 16 ettin zombies 2 leather golems 63 soldiers 4 succubi 4 horned devils 6 incubi 4 chameleons 2 crocodiles 11 giant beetles 6 quivering blobs 11 cockatrices 2 wolves a winter wolf cub 3 lynxes a panther a gremlin 22 leprechauns 3 orc-captains 2 iron piercers 3 mumakil 8 giant spiders a scorpion 9 horses 2 ice vortices 4 black lights 34 vampire bats 2 forest centaurs a gnome king 5 orc mummies 6 dwarf mummies 2 ogres 4 brown puddings 5 rust monsters 7 owlbears 2 yetis 2 werewolves a Green-elf 6 giant eels 12 lizards 4 chickatrices 2 dingoes 5 dogs 3 jaguars 4 dwarf lords 2 white unicorns 3 gray unicorns 4 dust vortices 32 ravens 8 plains centaurs 3 gnome mummies 2 snakes 7 apes 17 human zombies 3 rope golems a Woodland-elf 10 soldier ants 3 fire ants 4 bugbears 4 imps 5 lemures 6 quasits 7 wood nymphs 2 water nymphs 2 mountain nymphs 12 Mordor orcs an orc shaman 6 rock piercers 4 rock moles a pony 3 fog clouds 10 yellow lights 2 shriekers 2 violet fungi 14 gnome lords 2 gnomish wizards 6 kobold mummies a black naga hatchling 3 gray oozes 4 barrow wights 18 elf zombies 15 ghouls a straw golem 2 paper golems 2 jellyfish a baby crocodile 31 giant ants 4 floating eyes 2 kittens 22 dwarves 6 homunculi 2 kobold lords 2 hill orcs 10 rothes a rabid rat a centipede 16 giant bats 3 monkeys 17 orc zombies 17 dwarf zombies a wererat 8 iguanas 43 killer bees 2 acid blobs 4 coyotes 4 gas spores 7 hobbits 12 manes 4 large kobolds 7 hobgoblins 4 giant rats 6 cave spiders 4 brown molds 3 yellow molds 3 green molds 2 red molds 60 gnomes 15 garter snakes 16 gnome zombies 17 geckos 11 jackals a fox a kobold 5 goblins 9 sewer rats 19 grid bugs 9 bats 5 lichens 16 kobold zombies 12 newts 1480 creatures vanquished. Genocided or extinct species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers liches demiliches master liches arch-liches erinyes (extinct) jellyfish piranha sharks giant eels electric eels krakens 17 species genocided. 1 species extinct. Voluntary challenges: You genocided 17 types of monsters. You never changed form. You used 8 wishes. You did not wish for any artifacts. The Elemental Planes: Astral Plane: <- You are here. A temple to Anhur. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 25 Level 1: One way stairs up to The Elemental Planes. Level 2: "camera 267 ring 400" A general store. Stairs down to The Gnomish Mines. Level 3: "reflection shop 67" An armor shop, a fountain. Level 4: "spellbook force bolt shop" A general store. Level 5: "vault" Level 6: "ring of sd + spellbook sleep bones pile 267" A scroll shop, an altar to Anhur, some fountains, some graves. Final resting place for Oktavia-Wiz-Hum-Fem-Neu, killed by a rothe, while fainted from lack of food. Level 7: Many fountains. Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: Some fountains. Level 10: A sink. Level 11: Some fountains. Level 12: Level 13: A general store, a grave. Portal to The Quest. Level 14: A temple to Anhur. Level 15: Level 16: Some fountains. Level 17: A primitive area. Level 18: A fountain. Level 19: Some fountains, a sink, a grave. Level 20: Level 21: Many graves. Level 22: "tinning kit" Level 23: A general store, a fountain. Level 24: Many trees. Level 25: The castle (play notes "BFABD" to open or close drawbridge). Connection to Gehennom. Gehennom: levels 26 to 49 Level 26: "spellbooks in chest near temple" A temple, many graves. Valley of the Dead. Level 27: Level 28: Level 29: Level 30: A fountain. Level 31: Level 32: Level 33: Level 34: Level 35: Level 36: Some shops, an altar, many graves. Stairs up to Vlad's Tower, level 35. Level 37: Level 38: Level 39: Level 40: Level 41: "leash" Level 42: Level 43: Level 44: Level 45: Level 46: Level 47: Level 48: Level 49: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: "box" Level 5: Level 6: "SoR in gen shop" Many shops, a temple to Anhur, many fountains, a grave. Final resting place for aharbin-Arc-Dwa-Mal-Law, killed by a rothe. Level 7: Level 8: Level 9: Level 10: A fountain. The Quest: levels 1 to 5 Level 1: A throne. Completed quest for Neferet the Green. Level 2: Level 3: Level 4: Level 5: Sokoban: Level 7: Unsolved. Vlad's Tower: levels 35 up to 33 Level 33: A throne. Level 34: Level 35: Goodbye Merlek the Demigod... You went to your reward with 1460054 points, Magicbane (worth 3500 zorkmids and 8750 points) The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points) Frost Brand (worth 3000 zorkmids and 7500 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) The Book of the Dead (worth 10000 zorkmids and 25000 points) The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points) 1 aquamarine stone (worth 1500 zorkmids), 1 jet stone (worth 850 zorkmids), 1 amulet of life saving (worth 150 zorkmids), 1 amulet of unchanging (worth 150 zorkmids), and 29 pieces of gold, after 35126 moves. You were level 15 with a maximum of 196 hit points when you ascended.