//HUD
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 TexCoordTransform[8];
//   float4x4 WorldViewProjMatrix;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   WorldViewProjMatrix c70      4
//   TexCoordTransform   c74      2
//

    vs_3_0
  def c220, 0.95, 0, 0.0625, 0// constant depth value
    dcl_position v0
    dcl_texcoord o0.xy
  dcl_2d s0// declaration of stereo texture sampler
    dcl_position o1
    dp4 r3.x, v0, c70
    dp4 r3.y, v0, c71
    dp4 r3.z, v0, c72
    dp4 r3.w, v0, c73
    dp4 o0.x, v0, c74
    dp4 o0.y, v0, c75

  texldl r1, c220.z, s0// retrieve values from stereo texture

  mul r1.x, r1.x, -c220.x// multiply separation * c220.x
  add r3.x, r3.x, -r1.x// correct output vertex position
  mov o1, r3 // mov from temporary register to output

// approximately 6 instruction slots used
 