//Pilots' Names + Hud2
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 WorldViewProjMatrix;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   WorldViewProjMatrix c70      4
//

    vs_3_0
  def c220, 0.95, 0, 0.0625, 0.5// constant depth value
    dcl_position v0
    dcl_texcoord v1
  dcl_2d s0// declaration of stereo texture sampler
    dcl_color v2
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_position o2
    dp4 r3.x, v0, c70
    dp4 r3.y, v0, c71
    dp4 r3.z, v0, c72
    dp4 r3.w, v0, c73

  texldl r1, c220.z, s0// retrieve values from stereo texture

  mul r1.x, r1.x, -c220.x// multiply separation * c220.x
  add r3.x, r3.x, -r1.x// correct output vertex position
  mov o2, r3 // mov from temporary register to output

    mov o0, v2.zyxw
    mov o1.xy, v1

// approximately 6 instruction slots used
 