//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 g_cameraToSpotProjector;
//   float4 g_lightColor;
//   float4 g_lightProperties;
//   float4 g_pointLightFactors;
//   float4 g_sceneTextureSize;
//   float g_shadowAlpha;
//   float g_shadowPixelSize;
//   float4 g_shadowTextureSize;
//   float4x4 g_worldView;
//   float4x4 g_worldViewInverse;
//   sampler2D sceneSampler0;
//   sampler2D sceneSamplerDepth;
//   sampler2D sceneSamplerNormal;
//   sampler2D sceneSamplerSpecular;
//   sampler2D shadowSampler;
//   sampler2D spotProjectorSampler;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   g_cameraToSpotProjector c0       4
//   g_worldView             c4       3
//   g_worldViewInverse      c7       3
//   g_sceneTextureSize      c10      1
//   g_pointLightFactors     c11      1
//   g_lightColor            c12      1
//   g_lightProperties       c13      1
//   g_shadowTextureSize     c14      1
//   g_shadowAlpha           c15      1
//   g_shadowPixelSize       c16      1
//   sceneSampler0           s0       1
//   sceneSamplerNormal      s1       1
//   sceneSamplerDepth       s2       1
//   sceneSamplerSpecular    s3       1
//   spotProjectorSampler    s4       1
//   shadowSampler           s5       1
//
//
// Default values:
//
//   g_cameraToSpotProjector
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//
//   g_worldView
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//
//   g_worldViewInverse
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//
//   g_sceneTextureSize
//     c10  = { 0, 0, 0, 0 };
//
//   g_pointLightFactors
//     c11  = { 0, 0, 0, 0 };
//
//   g_lightColor
//     c12  = { 0, 0, 0, 0 };
//
//   g_lightProperties
//     c13  = { 1, 1, 1, 1 };
//
//   g_shadowTextureSize
//     c14  = { 0, 0, 0, 0 };
//
//   g_shadowAlpha
//     c15  = { 0, 0, 0, 0 };
//
//   g_shadowPixelSize
//     c16  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c17, 7.21347523, 6, 9.99999997e-007, 1
    def c18, 0.5, 0, 10, 1
    def c19, 2, -1, 2.5, -1.99999995e-005
    def c20, 0.25, 0.0833333358, 1.5, 1.25
    def c21, 0.125, 0, 0, 0
    def c22, -0.0174499992, 1.68314505, -1.26170254, 1.44229996
    def c23, -1.04089749, -0.65644753, 0.868130028, 0.508212507
    def c24, -0.142492503, -1.77057254, 1.15585494, 1.6522975
    def c25, 0.904980004, -1.16333497, 2.00254989, 0.180197507
    def c26, -0.41099, 0.400737494, -1.65660751, -1.73220503
    def c27, 2.16099238, -1.08537996, -2.46827006, -0.123702496
def c220, 1, 0.835, 0.0625, 0.5
dcl_2d s15
    dcl_texcoord v0.xyz
    dcl_texcoord1 v1.xyz
dcl_texcoord2 v3.xyz					//shifted bersion of v0, from VS A66921A2

    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    add r0.xy, c18.x, vPos
    mul r0.xy, r0, c10.zwzw
    mov r0.zw, c18.y
    texldl r1, r0.xyww, s0
    texldl r2, r0.xyww, s1
    texldl r3, r0.xyww, s2
    texldl r0, r0, s3
    mov_sat r1.w, r1.w
    mul r1.w, r1.w, r1.w
    mad r1.w, r1.w, -c18.z, c18.w
    mul r1.xyz, r1.w, r1
    cmp r1.xyz, r1.w, r1, c18.y
    mad r3.yzw, r2.xxyx, c18.xwwy, c18.xyyw
    dp3 r1.w, r3.yzww, r3.yzww
    rcp r1.w, r1.w
    add r2.z, r1.w, r1.w
    mul r2.xy, r2.z, r2
    mad r2.z, r1.w, c19.x, c19.y
    mul r0.w, r0.w, c13.z

	rcp r1.w, v3.z 
    mul r3.yzw, r1.w, v3.xxyz

    mul r4.xyz, -r3.x, r3.yzww
    mad r3.yzw, r3, r3.x, v1.xxyz	
	
texldl r24, c220.z, s15
add r24.y, -r4.z, -r24.y
mul r24.x, r24.x, r24.y
rcp r25.x, c190.x
mul r24.x, r24.x, r25.x 

add r4.x, r4.x, -r24.x					//Must be negative
add r3.y, r3.y, r24.x					//Must be positive

    dp3 r1.w, -r3.yzww, c9
    add_sat r1.w, -r1.w, c18.w
    pow r2.w, r1.w, c13.y
    mul r3.yzw, r2.w, c12.xxyz
    mov r4.w, c18.w
    dp4 r5.x, r4, c0
    dp4 r5.y, r4, c1
    dp4 r1.w, r4, c3
    rcp r1.w, r1.w
    mul r5.xy, r1.w, r5
    texld r5, r5, s4
    mul r3.yzw, r3, r5.xxyz
    mov r5.z, c19.z
    mad r1.w, c16.x, -r5.z, r3.x
    rcp r2.w, r4.z
    mul r5.xyz, r2.w, r4
    mul r5.xyz, -r1.w, r5
    mov r5.w, c18.w
    dp4 r6.x, r5, c0
    dp4 r6.y, r5, c1
    dp4 r6.z, r5, c2
    dp4 r1.w, r5, c3
    rcp r1.w, r1.w
    mul r5.xyz, r1.w, r6.zxyw
    mov_sat r5.x, r5.x
    add r6.z, r5.x, c19.w
    mov r7.zw, c14
    mad r8, r7.zwzw, c22, r5.yzyz
    mul r6.xyw, r8.xyzx, c18.wwzy
    texldl r9, r6, s5
    mul r6.xyw, r8.zwzx, c18.wwzy
    texldl r8, r6, s5
    add r1.w, r8.x, r9.x
    mad r8, r7.zwzw, c23, r5.yzyz
    mov r6.xy, r8
    texldl r9, r6, s5
    add r1.w, r1.w, r9.x
    mov r6.xy, r8.zwzw
    texldl r8, r6, s5
    add r1.w, r1.w, r8.x
    dsx r5.xw, r5.yyzz
    mul r5.xw, r5, c14.xyzy
    dsy r7.xy, r5.yzzw
    mul r7.xy, r7, c14
    dp2add r2.w, r5.xwzw, r5.xwzw, c18.y
    dp2add r4.w, r7, r7, c18.y
    max r5.x, r2.w, r4.w
    log r2.w, r5.x
    if_lt c19.x, r2.w
      mul r8.xyz, r1.w, c20.x
    else
      mad r9, r7.zwzw, c24, r5.yzyz
      mov r6.xy, r9
      texldl r10, r6, s5
      add r1.w, r1.w, r10.x
      mov r6.xy, r9.zwzw
      texldl r9, r6, s5
      add r1.w, r1.w, r9.x
      mad r9, r7.zwzw, c25, r5.yzyz
      mov r6.xy, r9
      texldl r10, r6, s5
      add r1.w, r1.w, r10.x
      mov r6.xy, r9.zwzw
      texldl r9, r6, s5
      add r1.w, r1.w, r9.x
      mad r9, r7.zwzw, c26, r5.yzyz
      mov r6.xy, r9
      texldl r10, r6, s5
      add r1.w, r1.w, r10.x
      mov r6.xy, r9.zwzw
      texldl r9, r6, s5
      add r1.w, r1.w, r9.x
      mad r5, r7.zwzw, c27, r5.yzyz
      mov r6.xy, r5
      texldl r7, r6, s5
      add r1.w, r1.w, r7.x
      mov r6.xy, r5.zwzw
      texldl r5, r6, s5
      add r1.w, r1.w, r5.x
      mul r8.xyz, r1.w, c20.y
    endif
    add r5.xyz, r8, -c18.w
    mov r1.w, c18.w
    mad r5.xyz, c15.x, r5, r1.w
    mov r6.x, -c4.z
    mov r6.y, -c5.z
    mov r6.z, -c6.z
    nrm r7.xyz, r6
    dp3 r1.w, -r4, -r4
    rsq r1.w, r1.w
    mul r6.xyz, r1.w, -r4
    dp3_sat r2.w, r2, r7
    pow r4.w, r2.w, c20.z
    mul r4.w, r4.w, c20.w
    mul r8.xyz, r3.yzww, r4.w
    mul r1.xyz, r1, r8
    mul r0.w, r0.w, c11.y
    mul r0.w, r0.w, c17.x
    exp r0.w, r0.w
    mul r4.w, r0.w, c17.y
    mad r4.xyz, -r4, r1.w, r7
    nrm r8.xyz, r4
    dp3_sat r1.w, r2, r8
    pow r5.w, r1.w, r4.w
    dp3 r1.w, r2, r6
    max r4.x, r2.w, r1.w
    dp3 r1.w, r8, r7
    mad r1.w, r4.x, r1.w, c17.z
    rcp r1.w, r1.w
    mad r0.w, r0.w, c17.y, c17.w
    mul r0.w, r5.w, r0.w
    mul r0.w, r1.w, r0.w
    mul r0.w, r2.w, r0.w
    mul r0.w, r0.w, c21.x
    mul r2.xyz, r3.yzww, r0.w
    mul r0.xyz, r0, r2
    mul r0.xyz, r5, r0
    mul r0.xyz, r0, c11.x
    mad oC0.xyz, r1, r5, r0
    mov oC0.w, r3.x

// approximately 175 instruction slots used (33 texture, 142 arithmetic)
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