//smoke - extreme preset
//CANNOT USE s13 AS ALL SAMPLERS RE USED UP
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float3 ambient_cube_tb[2];
//   float3 camera_position;
//   float3 g_camera_aligned_x_axis;
//   float3 g_camera_aligned_y_axis;
//   float3 g_camera_aligned_z_axis;
//   float g_fog_clear_distance;
//   float g_fog_colour_blend;
//   float g_fog_distance_scale;
//   float g_fog_distance_start;
//   float g_fog_distance_strength;
//   float g_fog_height_bottom;
//   float g_fog_height_strength;
//   float g_fog_height_top;
//   float g_hdr_on;
//   float4 g_viewport_offset_scale;
//   float3 g_volume_fog_colour;
//   sampler2D gbuffer_channel_4_sampler;
//   float4x4 inv_projection;
//   sampler2D s_diffuse1;
//   sampler2D s_diffuse2;
//   sampler2D s_diffuse3;
//   sampler2D s_diffuse4;
//   sampler2D s_diffuse5;
//   sampler2D s_diffuse6;
//   sampler2D s_diffuse7;
//   sampler2D s_normal1;
//   sampler2D s_normal2;
//   sampler2D s_normal3;
//   sampler2D s_normal4;
//   sampler2D s_normal5;
//   sampler2D s_normal6;
//   sampler2D s_normal7;
//   samplerCUBE s_sky;
//   float3 sun_colour;
//   float3 sun_direction;
//   float4x4 view;
//   float4x4 view_projection;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   view_projection           c0       4
//   inv_projection            c4       4
//   view                      c8       3
//   camera_position           c11      1
//   sun_direction             c12      1
//   sun_colour                c13      1
//   ambient_cube_tb           c14      1
//   g_hdr_on                  c15      1
//   g_volume_fog_colour       c16      1
//   g_fog_distance_start      c17      1
//   g_fog_distance_strength   c18      1
//   g_fog_distance_scale      c19      1
//   g_fog_height_bottom       c20      1
//   g_fog_height_top          c21      1
//   g_fog_height_strength     c22      1
//   g_fog_colour_blend        c23      1
//   g_fog_clear_distance      c24      1
//   g_camera_aligned_x_axis   c25      1
//   g_camera_aligned_y_axis   c26      1
//   g_camera_aligned_z_axis   c27      1
//   g_viewport_offset_scale   c28      1
//   s_sky                     s0       1
//   gbuffer_channel_4_sampler s1       1
//   s_diffuse1                s2       1
//   s_diffuse2                s3       1
//   s_diffuse3                s4       1
//   s_diffuse4                s5       1
//   s_diffuse5                s6       1
//   s_diffuse6                s7       1
//   s_diffuse7                s8       1
//   s_normal1                 s9       1
//   s_normal2                 s10      1
//   s_normal3                 s11      1
//   s_normal4                 s12      1
//   s_normal5                 s13      1
//   s_normal6                 s14      1
//   s_normal7                 s15      1
//

    ps_3_0
    def c29, 0.100000001, 1, 0, 0.75
    def c30, -4, -3, -2, -1
    def c31, 1, 0.00400000019, 360, 1000
    def c32, 8, -4, 1.44269502, 0.00100000005
    def c33, 1.5, 0, 0.5, -0.5
    def c34, -2, 3, 0, 0
    def c35, 5, 2, -1, 1.00100005
    def c36, 2, -2, -1, 1

    dcl_color v0
    dcl_texcoord v1.xy
    dcl_texcoord1 v2.xyz
    dcl_texcoord2 v3.zw
    dcl_texcoord3 v4
    dcl_texcoord4 v5.xyz
    dcl_texcoord5 v6.x
    dcl_texcoord7 v7.xyz
	
dcl_texcoord8 v8.xy
    
	dcl_cube s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    dcl_2d s8
    dcl_2d s9
    dcl_2d s10
    dcl_2d s11
    dcl_2d s12
    dcl_2d s13
    dcl_2d s14
    dcl_2d s15
    add r0.xyz, c29.x, v5
    frc r1.xyz, r0
    add r2.xyz, r0, -r1
    add r3, r2.x, c30
    cmp r4, -r3_abs, c29.y, c29.z
    cmp r0.xw, -r2_abs.x, c29.yyzw, c29.z
    add r1.x, r4.w, r0.x
    cmp r1.w, -r1.x, c29.z, c29.y
    add r1.w, r4.z, r1.w
    cmp r1.w, -r1.w, c29.z, c29.y
    add r1.w, r4.y, r1.w
    cmp r1.w, -r1.w, c29.z, c29.y
    add r1.w, r4.x, r1.w
    if_lt -r1.w, c29.z
      if_eq r0.y, r1.y
        texld r5, v1, s2
      else
        if_eq r2.y, c29.y
          texld r5, v1, s3
        else
          if_eq r2.y, -c30.z
            texld r5, v1, s4
          else
            if_eq r2.y, -c30.y
              texld r5, v1, s5
            else
              if_eq r2.y, -c30.x
                texld r5, v1, s6
              else
                if_eq r2.y, c35.x
                  texld r5, v1, s7
                else
                  texld r5, v1, s8
                endif
              endif
            endif
          endif
        endif
      endif
      if_ne v7.x, -v7.x
        if_eq r0.y, r1.y
          texld r6, v7, s2
          lrp r7, v7.z, r6, r5
          mov r5, r7
        else
          if_eq r2.y, c29.y
            texld r6, v7, s3
            lrp r7, v7.z, r6, r5
            mov r5, r7
          else
            if_eq r2.y, -c30.z
              texld r6, v7, s4
              lrp r7, v7.z, r6, r5
              mov r5, r7
            else
              if_eq r2.y, -c30.y
                texld r6, v7, s5
                lrp r7, v7.z, r6, r5
                mov r5, r7
              else
                if_eq r2.y, -c30.x
                  texld r6, v7, s6
                  lrp r7, v7.z, r6, r5
                  mov r5, r7
                else
                  if_eq r2.y, c35.x
                    texld r6, v7, s7
                    lrp r7, v7.z, r6, r5
                    mov r5, r7
                  else
                    texld r6, v7, s8
                    lrp r7, v7.z, r6, r5
                    mov r5, r7
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
      mul r5, r5, v0
      mul r5.xyz, r5, v0.w
    else
      mov r5, v0
    endif
    add r0.y, r4.y, r4.z
    if_lt -r0.y, c29.z
      if_eq r0.z, r1.z
        texld r6, v1, s9
      else
        if_eq r2.z, c29.y
          texld r6, v1, s10
        else
          if_eq r2.z, -c30.z
            texld r6, v1, s11
          else
            if_eq r2.z, -c30.y
              texld r6, v1, s12
            else
              if_eq r2.z, -c30.x
                texld r6, v1, s13
              else
                if_eq r2.z, c35.x
                  texld r6, v1, s14
                else
                  texld r6, v1, s15
                endif
              endif
            endif
          endif
        endif
      endif
      mad r2.yzw, r6.xyxz, c35.y, c35.z
    else
      mov r2.yzw, c29.xzzy
    endif
    cmp r0.yz, -r3_abs.xwxw, c29.w, c29.z
    add r0.y, r0.y, r0.w
    add r0.y, r4.z, r0.y
    add r0.y, r4.y, r0.y
    add r0.y, r0.z, r0.y
    add r0.z, r4.z, r1.x
    add r0.z, r4.y, r0.z
    add r0.z, r4.x, r0.z
    mul r1.xy, -r2.y, v4.zwzw
    mad r1.xy, r2.z, v4, r1
    mul r6.xyz, r1.y, c26
    mad r1.xyz, -r1.x, c25, r6
    mad r1.xyz, r2.w, -c27, r1
    nrm r6.xyz, -c12
    dp3 r0.w, r6, r1
    add r1.x, r0.w, -c29.y
    cmp r0.w, r0.w, r1.x, -c29.y
    mul r0.y, r0.w, r0.y
    mad r0.y, v3.w, r0.y, c29.y
    mul r1.xyz, r0.z, r5
    mul r0.yzw, r0.y, r1.xxyz
    mul r0.yzw, r0, c13.xxyz
    mov r6.xyz, c31
    cmp r2.yz, -c15.x, r6.x, r6
    mul r6.xyz, r2.z, c14
    mul r1.xyz, r1, r6
    mul r1.xyz, r2.y, r1
    mad r0.yzw, r0, r2.y, r1.xxyz
    mul r6.xyz, r0.yzww, v3.z
    mov r6.w, r5.w
    cmp r5, -r1.w, r5, r6
    mov_sat r0.y, v6.x
    add_sat r0.z, -r0.y, r5.w
    add r0.y, -r0.y, c35.w
    rcp r0.y, r0.y
    mul r6.w, r0.y, r0.z
    rcp r0.y, r5.w
    mul r0.y, r0.y, r6.w
    cmp r0.y, -r5_abs.w, c29.y, r0.y
    mul r6.xyz, r0.y, r5
    cmp r5, -r3_abs.y, r6, r5
    if_lt -r1.w, c29.z
      add r0.y, r2.x, -c35.x
      cmp r0.zw, -r3_abs.xywy, c33.x, c33.y
      add r0.x, r0.z, r0.x
      add r0.x, r4.z, r0.x
      add r0.x, r0.w, r0.x
      add r0.x, r4.x, r0.x
      cmp r0.y, -r0_abs.y, c33.x, c33.y
      add r0.x, r0.y, r0.x
      mad r3, v2.xyzx, c29.yyyz, c29.zzzy
      dp4 r1.x, r3, c0
      dp4 r1.y, r3, c1
      dp4 r0.y, r3, c3

add r24.y, r0.y, -v8.y
mul r24.x, v8.x, r24.y
add r1.x, r1.x, r24.x	  
	  
      rcp r0.y, r0.y
      mul r0.yz, r0.y, r1.xxyw
      mad r0.yz, r0, c33.xzww, c33.z
      mad r4.xy, r0.yzzw, c28.zwzw, c28
      mov r4.zw, c29.z
      texldl r6, r4, s1
      mad r4.xy, r4, c36, c36.zwzw
      mad r4.zw, r6.x, c29.xyyz, c29.xyzy
      dp4 r0.y, r4, c6
      dp4 r0.z, r4, c7
      rcp r0.z, r0.z
      dp4 r0.w, r3, c10
      mad r0.y, r0.y, r0.z, -r0.w
      rcp r0.x, r0.x
      mul_sat r0.x, r0.x, r0.y
      mul r5, r0.x, r5
    endif
    add r0.xyz, -c11, v2
    dp3 r1.x, r0, r0
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    mov r1.yz, c29
    add r2.x, r1.y, -c17.x
    mad r2.x, r2.x, c32.x, c32.y
    add r1.y, r1.y, -c18.x
    mul r1.y, r1.y, c31.w
    rcp r1.y, r1.y
    mad r1.y, r1.x, r1.y, r2.x
    mul r1.y, r1.y, c32.z
    exp r1.y, r1.y
    rcp r1.y, r1.y
    mad_sat r1.y, c19.x, -r1.y, c19.x
    add r2.x, c21.x, -v2.y
    mov r3.x, c21.x
    add r2.z, r3.x, -c20.x
    add r2.x, r2.x, -c20.x
    rcp r2.z, r2.z
    mul_sat r2.x, r2.z, r2.x
    mad r2.z, r2.x, c34.x, c34.y
    mul r2.x, r2.x, r2.x
    mul r2.x, r2.x, r2.z
    mov r2.w, c32.w
    add r2.z, r2.w, -c24.x
    rcp r2.w, c24.x
    cmp r2.z, r2.z, c31.w, r2.w
    mul_sat r1.x, r1.x, r2.z
    mad r2.z, r1.x, c34.x, c34.y
    mul r1.x, r1.x, r1.x
    mul r1.x, r1.x, r2.z
    mov r3.xyz, c13
    mul r3.xyz, r3, c16
    mul r3.xyz, r3, c33.x
    abs r2.z, c12.y
    mul r3.xyz, r2.z, r3
    mul r4.xyz, r2.y, r3
    max r0.w, r0.y, c29.z
    texld r0, r0.xwzw, s0
    dp2add_sat r0.w, r1.y, c23.x, r1.z
    mad r0.xyz, r3, -r2.y, r0
    mad r0.xyz, r0.w, r0, r4
    mad r0.w, c22.x, r2.x, r1.y
    mul_sat r0.w, r0.w, r1.x
    mad r0.xyz, r0, r5.w, -r5
    mad r0.xyz, r0.w, r0, r5
    cmp r5.xyz, -r1.w, r5, r0
    mov oC0, r5

// approximately 284 instruction slots used (24 texture, 260 arithmetic)
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