// Used to get VPM for hud
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x4 g_transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   g_transform  c0       4
//

    vs_3_0
    def c4, 1, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1.xy
    mad r0.xyz, v0.xyxw, c4.xxyw, c4.yyxw
    dp3 o0.x, r0, c0.xyww
    dp3 o0.y, r0, c1.xyww
    dp3 o0.z, r0, c2.xyww
    dp3 o0.w, r0, c3.xyww
    mov o1.xy, v1

// approximately 6 instruction slots used
 