// RESIDENT EVIL 6 - 2D SHADOWS (PRELUDE)
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CBScreen__packed1;
//   float4 CBViewProjection__packed4;
//   sampler2D SSPoint__tDepthMap;
//   sampler2D SSShadowDepth__tShadowMapCombine;
//   float4 __tShadowMapCombine__invsize;
//   row_major float4x4 fProj;
//   
//   struct
//   {
//       float4 __packed0;
//       float4 __packed1;
//       float4 fShadowRange;
//       row_major float4x4 fShadowProjectNear;				c4,c5,c6,c7
//       row_major float4x4 fShadowProjectMiddle;			c8,c9,c10,c11
//       row_major float4x4 fShadowProjectFar;				c12,c13,c14,c15
//       float4 __packed15;									c16
//       float4 __packed16;									c17
//       float4 fShadowMapSize;								c18
//       row_major float3x4 fShadowRangeMat;				c19, c20, c21
//       float4 __packed21;									c22
//       float4 __packed22;									c23
//
//   } sShadowReceiveParam;
//
//
// Registers:
//
//   Name                             Reg   Size
//   -------------------------------- ----- ----
//   sShadowReceiveParam              c1      18
//   fProj                            c19      4
//   CBScreen__packed1                c23      1
//   CBViewProjection__packed4        c24      1  
//   __tShadowMapCombine__invsize     c25      1
//   SSPoint__tDepthMap               s0       1
//   SSShadowDepth__tShadowMapCombine s1       1
//

    ps_3_0
    def c0, 0.5, 1, 0.00392156886, 1.53787005e-005
    def c26, 0.25, -2, 3, 0
    def c27, 0, 1, -1, -0
def c200, 1, -1, 0.0625, 0
dcl_2d s13
    dcl_texcoord v0.xyz
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    add r0.xy, c0.x, vPos
    mul r0.xy, r0, c23.zwzw
	texld r0, r0, s0
    dp3 r0.x, r0, c0.yzww
    add r0.x, r0.x, c21.z
    rcp r0.x, r0.x
    mul r0.x, r0.x, c22.z
	mad r0.xyz, r0.x, v0, c24		

// mov r14.x, c199.x			
// if_ne r14.x, c200.w 
	// mov r15, c200
	// texkill r15
// endif
	
mov r21.xyz, r0.xyz

mul r22, c175, r21.y
mad r22, c174, r21.x, r22
mad r22, c176, r21.z, r22
add r22, r22, c177

texldl r24, c200.z, s13
add r24.y, r22.w, -r24.y
mul r24.x, r24.x, r24.y
add r22.x, r22.x, -r24.x

rcp r22.w, r22.w
mul r22.xyz, r22.xyz, r22.w

mul r21, c171, r22.y
mad r21, c170, r22.x, r21
mad r21, c172, r22.z, r21
add r21, r21, c173

rcp r21.w, r21.w
mul r21.xyz, r21.xyz, r21.w

mov r0.xyz, r21.xyz	
	
    mul r1, r0.y, c5
    mad r1, r0.x, c4, r1
    mad r1, r0.z, c6, r1
    add r1, r1, c7
    rcp r0.w, r1.w
    mul r2.xyz, r0.w, r1
    cmp r3.xyz, -r2, c27.x, c27.y
    mul r1.w, r3.y, r3.x
    mul r1.w, r3.z, r1.w
    mad r3.xyz, r1, r0.w, -c0.y
    cmp r3.xyz, r3, c27.x, c27.y
    mul r2.z, r3.y, r3.x
    mul r2.z, r3.z, r2.z
    mul r1.w, r1.w, r2.z
    if_ne r1.w, -r1.w
      mad r3.xy, r1, r0.w, -c25
      mov r3.zw, c27.x
      texldl r3, r3, s1
      mov r4.xyz, c27
      mad r5, c25.xyxy, r4.zxzy, r2.xyxy
      mul r6, r5.xyxx, c27.yyxx
      texldl r6, r6, s1
      mul r5, r5.zwxx, c27.yyxx
      texldl r5, r5, s1
      mad r7, c25.xyxy, r4.xzxy, r2.xyxy
      mul r8, r7.xyxx, c27.yyxx
      texldl r8, r8, s1
      mov r2.w, c27.x
      texldl r9, r2.xyww, s1
      mul r7, r7.zwxx, c27.yyxx
      texldl r7, r7, s1
      mad r4, c25.xyxy, r4.yzyx, r2.xyxy
      mul r10, r4.xyxx, c27.yyxx
      texldl r10, r10, s1
      mul r4, r4.zwxx, c27.yyxx
      texldl r4, r4, s1
      mad r11.xy, r1, r0.w, c25
      mov r11.zw, c27.x
      texldl r11, r11, s1
      mov r3.y, r6.x
      mov r3.z, r5.x
      mad r1.xyw, r1.z, r0.w, -r3.xyzz
      cmp r3.xyz, r1.xyww, c27.y, c27.x
      mov r8.y, r9.x
      mov r8.z, r7.x
      mad r4.yzw, r1.z, r0.w, -r8.xxyz
      cmp r4.yzw, r4, c27.y, c27.x
      mov r10.y, r4.x
      mov r10.z, r11.x
      mad r5.xyz, r1.z, r0.w, -r10
      cmp r5.xyz, r5, c27.y, c27.x
      mul r2.xy, r2, c18
      frc r2.xy, r2
      add r3.xyz, r3, r4.yzww
      cmp r1.xyz, r1.xyww, c27.z, c27.w
      add r1.xyz, r1, r5
      mad r1.xyz, r1, r2.x, r3
      add r0.w, r1.y, r1.x
      add r1.x, -r1.x, r1.z
      mad r0.w, r1.x, r2.y, r0.w
      mul r0.w, r0.w, c26.x
    else
      mov r0.w, c27.x
    endif
    add r0.xyz, r0, -c1
    dp3 r1.x, r0, r0
    rsq r1.x, r1.x
    rcp r1.y, r1.x
    mul r0.xyz, r0, r1.x
    add r1.xz, -c16.yyww, c16
    add r1.y, r1.y, -c16.y
    rcp r1.x, r1.x
    mul_sat r1.x, r1.x, r1.y
    mad r1.y, r1.x, c26.y, c26.z
    mul r1.x, r1.x, r1.x
    mul r1.x, r1.x, r1.y
    dp3 r0.x, r0, c2.yzww
    add r0.x, r0.x, -c16.w
    rcp r0.y, r1.z
    mul_sat r0.x, r0.y, r0.x
    mad r0.y, r0.x, c26.y, c26.z
    mul r0.x, r0.x, r0.x
    mul r0.x, r0.x, r0.y
    mul r0.x, r0.x, r1.x
    mul oC0, r0.x, r0.w

// approximately 104 instruction slots used (19 texture, 85 arithmetic)
 