//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CBScreen__packed1;
//   float4 CBViewProjection__packed4;
//   sampler2D SSPoint__tDepthMap;
//   sampler2D SSShadowDepth__tShadowMapCombine;
//   float4 __tShadowMapCombine__invsize;
//   row_major float4x4 fProj;
//   
//   struct
//   {
//       float4 __packed0;
//       float4 __packed1;
//       float4 fShadowRange;
//       row_major float4x4 fShadowProjectNear;
//       row_major float4x4 fShadowProjectMiddle;
//       row_major float4x4 fShadowProjectFar;
//       float4 __packed15;
//       float4 __packed16;
//       float4 fShadowMapSize;
//       row_major float3x4 fShadowRangeMat;
//       float4 __packed21;
//       float4 __packed22;
//
//   } sShadowReceiveParam;
//
//
// Registers:
//
//   Name                             Reg   Size
//   -------------------------------- ----- ----
//   sShadowReceiveParam              c1      23
//   fProj                            c24      4
//   CBScreen__packed1                c28      1
//   CBViewProjection__packed4        c29      1
//   __tShadowMapCombine__invsize     c30      1
//   SSPoint__tDepthMap               s0       1
//   SSShadowDepth__tShadowMapCombine s1       1
//

    ps_3_0
    def c0, 0.5, 1, 0.00392156886, 1.53787005e-005
    def c31, -0.5, -0.166666672, -0.497500002, -0.165833339
    def c32, 0.25, -5, -2, 3
    def c33, 0, 1, -1, -0
def c200, 1, 0, 0.0625, 0.5
dcl_2d s13	
    dcl_texcoord v0.xyz
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    add r0.xy, c0.x, vPos
    mul r0.xy, r0, c28.zwzw
    texld r0, r0, s0
    dp3 r0.x, r0, c0.yzww
    add r0.x, r0.x, c26.z
    rcp r0.x, r0.x
    mul r0.x, r0.x, c27.z
    if_lt r0.x, c3.z
      mad r0.yzw, r0.x, v0.xxyz, c29.xxyz
	  
mov r21.xyz, r0.yzw

mul r22, c175, r21.y
mad r22, c174, r21.x, r22
mad r22, c176, r21.z, r22
add r22, r22, c177

texldl r24, c200.z, s13
add r24.y, r22.w, -r24.y
mul r24.x, r24.x, r24.y
add r22.x, r22.x, -r24.x

rcp r22.w, r22.w
mul r22.xyz, r22.xyz, r22.w

mul r21, c171, r22.y
mad r21, c170, r22.x, r21
mad r21, c172, r22.z, r21
add r21, r21, c173

rcp r21.w, r21.w
mul r21.xyz, r21.xyz, r21.w

mov r0.yzw, r21.xyz		  
	  
      mul r1.xyz, r0.z, c5
      mad r1.xyz, r0.y, c4, r1
      mad r1.xyz, r0.w, c6, r1
      add r1.xyz, r1, c7
      mul r2.xyz, r0.z, c9
      mad r2.xyz, r0.y, c8, r2
      mad r2.xyz, r0.w, c10, r2
      add r2.xyz, r2, c11
      mul r3.xyz, r0.z, c13
      mad r3.xyz, r0.y, c12, r3
      mad r0.yzw, r0.w, c14.xxyz, r3.xxyz
      add r0.yzw, r0, c15.xxyz
      add r3.xy, r1, c31
      add r3.xy, r3_abs, c31.zwzw
      cmp r3.xy, r3, c33.x, c33.y
      mul r1.w, r3.y, r3.x
      add r3.xy, r2, -c0.x
      add r3.xy, r3_abs, c31.zwzw
      cmp r3.xy, r3, c33.x, c33.y
      mul r2.w, r3.y, r3.x
      cmp r0.yzw, -r2.w, r0, r2.xxyz
      cmp r1.xyz, -r1.w, r0.yzww, r1
      add r2.xy, r1, -c30
      mov r2.zw, c33.x
      texldl r2, r2, s1
      mov r3.xyz, c33
      mad r4, c30.xyxy, r3.zxzy, r1.xyxy
      mul r5, r4.xyxx, c33.yyxx
      texldl r5, r5, s1
      mul r4, r4.zwxx, c33.yyxx
      texldl r4, r4, s1
      mad r6, c30.xyxy, r3.xzxy, r1.xyxy
      mul r7, r6.xyxx, c33.yyxx
      texldl r7, r7, s1
      mov r1.w, c33.x
      texldl r8, r1.xyww, s1
      mul r6, r6.zwxx, c33.yyxx
      texldl r6, r6, s1
      mad r3, c30.xyxy, r3.yzyx, r1.xyxy
      mul r9, r3.xyxx, c33.yyxx
      texldl r9, r9, s1
      mul r3, r3.zwxx, c33.yyxx
      texldl r3, r3, s1
      add r10.xy, r1, c30
      mov r10.zw, c33.x
      texldl r10, r10, s1
      mov r2.y, r5.x
      mov r2.z, r4.x
      add r0.yzw, r1.z, -r2.xxyz
      cmp r2.xyz, r0.yzww, c33.y, c33.x
      mov r7.y, r8.x
      mov r7.z, r6.x
      add r3.yzw, r1.z, -r7.xxyz
      cmp r3.yzw, r3, c33.y, c33.x
      mov r9.y, r3.x
      mov r9.z, r10.x
      add r4.xyz, r1.z, -r9
      cmp r4.xyz, r4, c33.y, c33.x
      mul r1.xy, r1, c18
      frc r1.xy, r1
      add r2.xyz, r2, r3.yzww
      cmp r0.yzw, r0, c33.z, c33.w
      add r0.yzw, r0, r4.xxyz
      mad r0.yzw, r0, r1.x, r2.xxyz
      add r0.z, r0.z, r0.y
      add r0.y, -r0.y, r0.w
      mad r0.y, r0.y, r1.y, r0.z
      mul r0.y, r0.y, c32.x
    else
      mov r0.y, c33.x
    endif
    mov r0.w, c3.w
    mad r0.z, r0.x, r0.w, -c23.y
    mad r0.x, r0.x, r0.w, -c0.y
    mul_sat r0.x, r0.x, c32.y
    mad r0.w, r0.x, c32.z, c32.w
    mul r0.x, r0.x, r0.x
    mul r0.x, r0.x, r0.w
    cmp r0.x, r0.z, r0.x, c33.x
    mul oC0, r0.x, r0.y

// approximately 100 instruction slots used (19 texture, 81 arithmetic)
 