// PAY DAY THE HEIST - HUD
// HELIXMOD FIX BY MIKE_AR69
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.950.2656
//
// Parameters:
//
//   float4x4 view_proj_matrix;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   view_proj_matrix c0       4
//

    vs_3_0
def c200, 0.9, 1.0, 0.0625, 0
dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
	
    dp4 r0.x, v0, c0
    dp4 r0.y, v0, c1
    dp4 r0.z, v0, c2
    dp4 r0.w, v0, c3

mov r14.x, c250.x
if_eq r14.x, c200.w
	texldl r12, c200.z, s0
	mov r14.y, c250.y
	if_eq r14.y, c200.w
		mul r12.x, r12.x, c200.y
	else
		mul r12.x, r12.x, c200.x
	endif
	add r0.x, r0.x, r12.x
endif

mov o0, r0
	mov o1, v1
    mov o2.xy, v2

// approximately 6 instruction slots used
 