//Use to pass out vs_inverse_projection_xy
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 pixel_size;
//   float4 vs_inverse_projection2;
//   float4 vs_inverse_projection_xy;
//   float4 vs_projection_params;
//   float4 vs_viewportScaleBias;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   vs_projection_params     c9       1
//   vs_inverse_projection_xy c10      1
//   vs_inverse_projection2   c12      1
//   vs_viewportScaleBias     c82      1
//   pixel_size               c92      1
//

    vs_3_0
    def c0, -0.5, 2, -2, 0.5
    def c1, 1, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3.xy
    dcl_texcoord3 o4.xy
    dcl_texcoord4 o5
dcl_texcoord8 o5
mov o5, c10			//pass out vs_inverse_projection_xy
    add r0.xy, c0.x, v1
    mul r0.xy, r0, c10
    mov r1.yzw, c0
    mad o4.xy, r0, r1.yzzw, c10.zwzw
    mad r0.xy, v1, c82.zwzw, c82
    mad o1.zw, c92.xyzy, r1.w, r0.xyxy
    mad o2.xy, c92, r1.w, r0
    mad o2.zw, c92, r1.w, r0.xyxy
    mad o3.xy, c92.xwzw, r1.w, r0
    mov o1.xy, r0
    mov o0, v0
    mov r0.xy, c1
    mad o5.xyz, c9.xwxw, r0.xxyw, r0.yyxw
    mov o5.w, c12.x

// approximately 14 instruction slots used
 