//lego lotr water
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 vs_UVMatrix01[4];
//   float4 vs_bias;
//   float4 vs_bitangentFlip;
//   float4 vs_fog_params;
//   float4 vs_fog_params2;
//   float4 vs_fog_params3;
//   float4 vs_fog_params4;
//   float4 vs_kTint;
//   float4 vs_lightingAdjust;
//   row_major float4x4 vs_view;
//   row_major float4x4 vs_viewProj;
//   row_major float4x4 vs_world;
//   float4 vs_worldCamPos;
//   row_major float4x4 vs_worldView;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   vs_viewProj       c0       4
//   vs_view           c4       4
//   vs_worldCamPos    c8       1
//   vs_bitangentFlip  c17      1
//   vs_UVMatrix01     c23      4
//   vs_bias           c31      1
//   vs_fog_params     c44      1
//   vs_fog_params2    c45      1
//   vs_fog_params3    c46      1
//   vs_fog_params4    c47      1
//   vs_world          c48      4
//   vs_worldView      c52      3
//   vs_kTint          c73      1
//   vs_lightingAdjust c74      1
//

    vs_3_0
    def c9, 2.00787401, -1, 2, -0
def c220, 0,0,0.0625,0
dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_texcoord v3
    dcl_color1 v4
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4
    dcl_texcoord4 o5
    dcl_color o6.xy
    mad r0.xyz, v1, c9.x, c9.y
    mul r0.xyz, r0, c74
    mul r1.xyz, r0.y, c53
    mad r0.xyw, r0.x, c52.xyzz, r1.xyzz
    mad r0.xyz, r0.z, c54, r0.xyww
    mad r1.xyz, v2, c9.z, c9.y
    mul r2.xyz, r1.y, c53
    mad r1.xyw, r1.x, c52.xyzz, r2.xyzz
    mad r1.xyz, r1.z, c54, r1.xyww
    mul r2.xyz, r0.yzxw, r1.zxyw
    mad r2.xyz, r1.yzxw, r0.zxyw, -r2
    mov o1.xyz, r0
    mov o4.xyz, r1
    mul o3.xyz, r2, c17.x
    mad r0.xyz, v3.xyxw, -c9.yyww, -c9.wwyw
    dp3 o5.z, r0, c23.xyww
    dp3 o5.w, r0, c24.xyww
    mad r0.xyz, v3.zwxw, -c9.yyww, -c9.wwyw
    dp3 o5.x, r0, c25.xyww
    dp3 o5.y, r0, c26.xyww
    mul o6.y, c73.w, v1.w
    rcp r0.x, c47.w
    mul r1, c49, v0.y
    mad r1, v0.x, c48, r1
    mad r1, v0.z, c50, r1
    add r1, r1, c51
    add r0.yzw, -r1.xxyz, c8.xxyz
    nrm r2.xyz, r0.yzww
    mad r0.yzw, c31.x, r2.xxyz, r1.xxyz
    mul r1.xyz, r0.z, c5
    mad r1.xyz, r0.y, c4, r1
    mad r1.xyz, r0.w, c6, r1
    mad r1.xyz, r1.w, c7, r1
    dp3 r2.x, r1, r1
    mov o2.xyz, r1
    rsq r1.x, r2.x
    rcp r1.x, r1.x
    mul_sat r0.x, r0.x, r1.x
    mul r0.x, r0.x, c47.w
    mul r0.x, r0.x, c46.w
    add r1.y, r0.z, -c8.y
    mul r1.z, -r1.y, c44.w
    rcp r1.y, r1.y
    exp r1.z, r1.z
    add r1.z, -r1.z, -c9.y
    mul r1.z, r1.z, c45.w
    mul r1.y, r1.y, r1.z
    mad r0.x, r1.x, r1.y, r0.x
    exp r0.x, -r0.x
    min o2.w, r0.x, -c9.y
    mul r2, r0.z, c1
    mad r2, r0.y, c0, r2
    mad r0, r0.w, c2, r2
    mad r0, r1.w, c3, r0
	
mov r10, r0
texldl r24, c220.z, s0
add r24.y, r0.w, -r24.y
mul r24.x, r24.x, r24.y
add r0.x, r0.x, r24.x


    mov o0, r10 //r0
    mov o1.w, r0.w
    mov o3.w, r0.y
    mov o4.w, r0.x
    mov o6.x, v4.x

// approximately 61 instruction slots used
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