//light haloing
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   row_major float4x4 vs_viewProj;
//   row_major float4x4 vs_world;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   vs_viewProj  c0       4
//   vs_world     c48      4
//

    vs_3_0
def c220, 0,0,0.0625,0
dcl_2d s0
    dcl_position v0
    dcl_position o0
    mul r0, c49, v0.y
    mad r0, v0.x, c48, r0
    mad r0, v0.z, c50, r0
    add r0, r0, c51
    mul r1, r0.y, c1
    mad r1, r0.x, c0, r1
    mad r1, r0.z, c2, r1
    mad r10, r0.w, c3, r1

texldl r24, c220.z, s0
add r24.y, r10.w, -r24.y
mul r24.x, r24.x, r24.y
//add r10.x, r10.x, r24.x
mov o0, r10
	
// approximately 8 instruction slots used
 