//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_fresnel_params;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_specular_params;
//   float4 fs_specular_specular;
//   float4 fs_surface_params;
//   
//   struct
//   {
//       row_major float4x4 eye2lightProjMtx;
//       float4 MinRadiusSq;
//       float4 MaxRadiusSq;
//       float4 CascadeUVScale;
//       float4 CascadeZScale;
//       float4 CascadeZShift;
//       float4 softShadowFixedSpread;
//       float4 softShadowSpreadRatio;
//       float4 noiseScale;
//
//   } g_Cascade;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   sampler2D g_ShadowMapTex;
//   sampler2D layer0_sampler;
//   sampler2D surface_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_specular_specular     c8       1
//   fs_specular_params       c10      1
//   fs_surface_params        c11      1
//   fs_fresnel_params        c15      1
//   fs_exposure              c45      1
//   g_ShadowCommon           c150     1
//   g_Cascade                c153     9
//   g_Light                  c180     3
//   layer0_sampler           s5       1
//   surface_sampler          s6       1
//   g_ShadowMapTex           s15      1
//

    ps_3_0
    def c0, 2, -1, -0, 1
    def c2, 0.5, -0.125, 0.125, 0.99000001
    def c3, 0.25, 0.5, 0.75, 0.00100000005
    def c5, 1, 0, -0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2
    dcl_texcoord3_centroid v3
    dcl_texcoord4_centroid v4.xy
    dcl_color v5.xyz
    dcl_color1 v6.x
    dcl_2d s5
    dcl_2d s6
    dcl_2d s15
    mov r0.x, v3.w
    mov r0.y, v2.w
    mul r0.zw, c1, v0.w

    mad r0.xy, r0, c1, r0.zwzw

texldl r24, c220.z, s14
add r24.y,  v0.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r0.x,  r0.x, -r24.x


    mul r0.yzw, r0.y, c154.xxyz
    mad r0.xyz, r0.x, c153, r0.yzww
    mad r0.xyz, v0.w, c155, r0
    add r0.xyz, r0, c156
    mul_pp r1.xy, r0, r0
    max_pp r0.w, r1.x, r1.y
    add r1, r0.w, -c158
    add r2, r0.w, -c157
    cmp_pp r1, r1, -c0.z, -c0.y
    cmp_pp r1, r2, r1, -c0.z
    dp4 r0.w, r1, c160
    dp4 r2.x, r1, c161
    mad r2.w, r0.z, r0.w, r2.x
    dp4 r0.z, r1, c159
    mul r0.xy, r0.z, r0
    mad r2.xy, r0, c2, c2.xzzw
    dp3_pp r0.x, r1.yzww, c3
    dp4_pp r0.y, r1, c0.w
    add r2.z, r0.x, r2.y
    cmp r0.xyz, -r0.y, -c0.z, r2.xzww
    min r1.z, r0.z, c2.w
    mad r1.xyw, r0.xyzx, c5.xxzy, c5.zzzx
    texldp r0, r1, s15
    add_pp r0.x, -r0.x, c0.w
    mul_pp r0.x, r0.x, c150.x
    add r0.y, -c150.y, v0.w
    mul_sat r0.y, r0.y, c150.z
    add_pp r0.y, -r0.y, c0.w
    mad r0.x, r0.x, -r0.y, c0.w
    mul_pp r0.x, r0.x, c182.z
    mul_pp r0.xyz, r0.x, c181
    mul_pp r0.xyz, r0, r0
    nrm_pp r1.xyz, v2
    texld_pp r2, v4, s6
    mad r2.xyz, r2, c0.x, c0.yyzw
    mul r2.xy, r2, c11.x
    nrm_pp r3.xyz, r2
    mul_pp r1.xyz, r1, r3.y
    nrm_pp r2.xyz, v3
    mad_pp r1.xyz, r2, r3.x, r1
    nrm r2.xyz, v0
    mad r1.xyz, r2, r3.z, r1
    nrm_pp r2.xyz, r1
    nrm_pp r1.xyz, -v1
    dp3_pp r0.w, r2, r1
    add r1.w, r0.w, r0.w
    add_sat_pp r0.w, -r0.w, c0.w
    mad_pp r1.xyz, r2, -r1.w, r1
    dp3_pp r1.w, -c180, r2
    max_pp r2.x, r1.w, -c0.z
    dp3_sat_pp r1.x, -r1, -c180
    pow_pp r2.y, r1.x, c10.x
    mul_pp r1.x, r2.y, c10.w
    mul_pp r1.y, r2.x, c182.x
    mad_pp r2.xyz, r0, r2.x, c3.w
    mul_pp r1.x, r1.y, r1.x
    mul_pp r0.xyz, r0, r1.x
    mul_pp r1.x, r0.w, r0.w
    mul_pp r1.x, r1.x, r1.x
    mul_pp r0.w, r0.w, r1.x
    mov r1.w, c0.w
    add_pp r1.x, r1.w, -c15.y
    add_pp r1.y, r1.w, -c10.z
    mul_pp r1.x, r1.y, r1.x
    mad_pp r0.w, r1.x, r0.w, c15.y
    mul_sat_pp r1.x, r0.w, c8.x
    add_pp r0.w, -r0.w, c0.w
    mul_pp r0.xyz, r0, r1.x
    mul_pp r1.x, c15.w, c15.w
    mul_pp r1.y, r1.x, r1.x
    mad_pp r1.x, r1.x, -r1.x, c0.w
    mad_pp r0.w, r1.x, r0.w, r1.y
    add_pp r1.xyz, v5, v5
    texld_pp r3, v4, s5
    mul_pp r3, r3, c4
    mul_pp r1.xyz, r1, r3
    mul_pp r1.w, r3.w, v6.x
    mul_pp r1.xyz, r1, r1
    mul_pp r1.xyz, r0.w, r1
    mad_pp r0.xyz, r1, r2, r0
    mul_pp r0.xyz, r0, v1.w
    mul_pp r0.xyz, r0, c45.y
    rsq_pp r1.x, r0.x
    rsq_pp r1.y, r0.y
    rsq_pp r1.z, r0.z
    mul_pp r1.xyz, r0_abs, r1
    cmp_pp r0.xyz, -c45.w, r0, r1
    mul oC0.xyz, r1.w, r0
    mov oC0.w, c0.w

// approximately 107 instruction slots used (3 texture, 104 arithmetic)
 
