//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_fresnel_params;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_specular_params;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_ProjectedTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   sampler2D g_ShadowMapTex;
//   
//   struct
//   {
//       row_major float4x4 eye2shadowMapUVMtx;
//       float4 params;
//       float4 light2UVScaleOffset;
//       float4 softShadowParams;
//       float4 softShadowParams1;
//
//   } g_Spot;
//   
//   row_major float4x4 g_SpotViewProj;
//   sampler2D layer0_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_specular_params       c10      1
//   fs_fresnel_params        c15      1
//   fs_exposure              c45      1
//   g_ShadowCommon           c150     1
//   g_Spot                   c153     6
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   layer0_sampler           s5       1
//   g_ProjectedTex           s13      1
//   g_ShadowMapTex           s15      1
//

    ps_3_0
    def c0, 1, 0.125, 0, 0.99000001
    def c2, 0.5, -0.5, 20, 0.00100000005

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2
    dcl_color v3.x
    dcl_2d s5
    dcl_2d s13
    dcl_2d s15
    add r0.x, -c150.y, v0.w
    mul_sat r0.x, r0.x, c150.z
    add_pp r0.x, -r0.x, c0.x
    mul r0.yz, c1.xzww, v0.w

    mad r1.xy, v2.wzzw, c1, r0.yzzw

texldl r24, c220.z, s14
add r24.y,  v0.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r1.x,  r1.x, -r24.x


    mul r2, r1.y, c185
    mad r2, r1.x, c184, r2
    mad r2, v0.w, c186, r2
    add r2, r2, c187
    rcp r0.y, r2.w
    mul r0.yzw, r0.y, r2.xxyz
    add r1.w, r2.w, -c181.w
    rcp r1.w, r1.w
    mul r1.w, r1.w, c182.z
    mad r1.w, c180.w, r1.w, -c180.w
    min r2.x, r1.w, c2.z
    mad r3.xy, r0.yzzw, c158, c158.zwzw
    add r1.w, r3.y, -c157.w
    add r1.w, -r1_abs.w, c0.y
    cmp r1.w, r1.w, c0.x, c0.z
    mov r3.z, r0.w
    mul r2.yzw, r1.w, r3.xxyz
    mul r1.w, r2.w, c150.w
    mad r3.xyw, r2.yzzy, c0.xxzz, c0.zzzx
    min r3.z, r1.w, c0.w
    texldp r3, r3, s15
    add_pp r1.w, -r3.x, c0.x
    mul_pp r1.w, r1.w, c150.x
    mad_pp r0.x, r1.w, -r0.x, c0.x
    dp2add_pp r1.w, r0.yzzw, -r0.yzzw, c0.x
    max_pp r2.y, r1.w, c0.z
    mad r0.yz, r0, c2.xxyw, c2.x
    cmp_pp r0.w, -r0.w, c0.z, c0.x
    texld_pp r3, r0.yzzw, s13
    add r3, r3, -c0.x
    mov r4.x, c0.x
    mad_pp r3, c182.w, r3, r4.x
    lrp r0.y, c182.w, r3.w, r2.y
    mul_pp r0.x, r0.y, r0.x
    mul_pp r0.x, r0.w, r0.x
    mul_pp r0.x, r2.x, r0.x
    mul_pp r0.xyz, r3, r0.x
    mul_pp r0.xyz, r0, c181
    mul_pp r0.xyz, r0, r0
    mov r1.z, v0.w
    add_pp r1.xyz, -r1, c180
    nrm_pp r2.xyz, r1
    nrm_pp r1.xyz, v0
    dp3_pp r0.w, r2, r1
    max_pp r1.w, r0.w, c0.z
    mad_pp r0.xyz, r0, r1.w, c2.w
    nrm_pp r2.xyz, -v1
    dp3_pp r0.w, r1, r2
    add_sat_pp r0.w, -r0.w, c0.x
    mul_pp r1.x, r0.w, r0.w
    mul_pp r1.x, r1.x, r1.x
    mul_pp r0.w, r0.w, r1.x
    add_pp r1.x, r4.x, -c15.y
    add_pp r1.y, r4.x, -c10.z
    mul_pp r1.x, r1.y, r1.x
    mad_pp r0.w, r1.x, r0.w, c15.y
    add_pp r0.w, -r0.w, c0.x
    mul_pp r1.x, c15.w, c15.w
    mul_pp r1.y, r1.x, r1.x
    mad_pp r1.x, r1.x, -r1.x, c0.x
    mad_pp r0.w, r1.x, r0.w, r1.y
    texld_pp r1, v2, s5
    mul_pp r1, r1, c4
    mul_pp r1.xyz, r1, r1
    mul_sat_pp r1.w, r1.w, v3.x
    mul_pp r1.xyz, r0.w, r1
    mul_pp r0.xyz, r0, r1
    mul_pp r0.xyz, r0, v1.w
    mul_pp r0.xyz, r0, c45.y
    rsq_pp r1.x, r0.x
    rsq_pp r1.y, r0.y
    rsq_pp r1.z, r0.z
    mul_pp r1.xyz, r0_abs, r1
    cmp_pp r0.xyz, -c45.w, r0, r1
    mul oC0.xyz, r1.w, r0
    mov oC0.w, c0.x

// approximately 88 instruction slots used (3 texture, 85 arithmetic)
 
