//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_fresnel_params;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_layer1_diffuse;
//   float4 fs_specular_params;
//   float4 fs_specular_specular;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_ProjectedTex;
//   row_major float4x4 g_SpotViewProj;
//   sampler2D layer0_sampler;
//   sampler2D layer1_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_layer1_diffuse        c5       1
//   fs_specular_specular     c8       1
//   fs_specular_params       c10      1
//   fs_fresnel_params        c15      1
//   fs_exposure              c45      1
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   layer0_sampler           s5       1
//   layer1_sampler           s6       1
//   g_ProjectedTex           s13      1
//

    ps_3_0
    def c0, 1, 0, 0.5, -0.5
    def c2, 20, 0.00100000005, 0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2
    dcl_texcoord3_centroid v3.xy
    dcl_color v4.xyz
    dcl_color1 v5.x
    dcl_2d s5
    dcl_2d s6
    dcl_2d s13
    mul r0.xy, c1.zwzw, v0.w

    mad r0.xy, v3.yxzw, c1, r0

texldl r24, c220.z, s14
add r24.y,  v0.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r0.x,  r0.x, -r24.x


    mul r1, r0.y, c185
    mad r1, r0.x, c184, r1
    mad r1, v0.w, c186, r1
    add_pp r1, r1, c187
    rcp r0.w, r1.w
    mul_pp r1.xyz, r0.w, r1
    add r0.w, r1.w, -c181.w
    rcp r0.w, r0.w
    mul r0.w, r0.w, c182.z
    mad r0.w, c180.w, r0.w, -c180.w
    min r1.w, r0.w, c2.x
    dp2add_pp r0.w, r1, -r1, c0.x
    max_pp r2.x, r0.w, c0.y
    mad r1.xy, r1, c0.zwzw, c0.z
    cmp_pp r0.w, -r1.z, c0.y, c0.x
    texld_pp r3, r1, s13
    add r3, r3, -c0.x
    mov r1.x, c0.x
    mad_pp r3, c182.w, r3, r1.x
    lrp_pp r1.x, c182.w, r3.w, r2.x
    mul_pp r0.w, r0.w, r1.x
    mul_pp r0.w, r1.w, r0.w
    mul_pp r1.xyz, r3, r0.w
    mul_pp r1.xyz, r1, c181
    mul_pp r1.xyz, r1, r1
    mov r0.z, v0.w
    add_pp r0.xyz, -r0, c180
    nrm_pp r2.xyz, r0
    nrm_pp r0.xyz, -v1
    nrm_pp r3.xyz, v0
    add r4.xyz, r3, r3
    dp3_sat r0.w, r0, r3
    mad_pp r0.xyz, r4, -r0.w, r0
    dp3_sat_pp r0.x, -r0, r2
    dp3_pp r0.y, r2, r3
    max_pp r1.w, r0.y, c0.y
    pow_pp r2.x, r0.x, c10.x
    mul_pp r0.x, r2.x, c10.w
    mul_pp r0.y, r1.w, c182.x
    mad_pp r2.xyz, r1, r1.w, c2.y
    mul_pp r0.x, r0.y, r0.x
    mul_pp r0.xyz, r0.x, r1
    mov_pp r1.x, c8.x
    mul_sat_pp r0.w, r1.x, c15.y
    mul_pp r0.xyz, r0, r0.w
    add_pp r1.xyz, v4, v4
    texld_pp r3, v2.zwzw, s5
    mul_pp r3, r3, c4
    mul_pp r1.xyz, r1, r3
    mul_pp r0.w, r3.w, v5.x
    mul_pp r1.xyz, r1, r1
    mad_pp r0.xyz, r1, r2, r0
    texld_pp r1, v2, s6
    mul_pp r1, r1, c5
    mad_pp r0.xyz, r1, r1.w, r0
    mul_pp r0.xyz, r0, v1.w
    mul_pp r0.xyz, r0, c45.y
    rsq_pp r1.x, r0.x
    rsq_pp r1.y, r0.y
    rsq_pp r1.z, r0.z
    mul_pp r1.xyz, r0_abs, r1
    cmp_pp r0.xyz, -c45.w, r0, r1
    mul oC0.xyz, r0.w, r0
    mov oC0.w, c0.x

// approximately 75 instruction slots used (3 texture, 72 arithmetic)
 
