//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D g_AlbedoTex;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_NormalsTex;
//   sampler2D g_ProjectedTex;
//   sampler2D g_SceneDepthTex;
//   row_major float4x4 g_SpotViewProj;
//   float4 g_projectedTexSpotUVScaleBias;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   g_Light                       c180     4
//   g_SpotViewProj                c184     4
//   g_projectedTexSpotUVScaleBias c188     1
//   g_SceneDepthTex               s0       1
//   g_NormalsTex                  s2       1
//   g_AlbedoTex                   s6       1
//   g_ProjectedTex                s7       1
//

    ps_3_0
    def c0, 0.00999999978, 0.5, 1, 20
    def c1, 1, 0, 2, -1

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s2
    dcl_2d s6
    dcl_2d s7
    rcp r0.x, v1.z
    mul r0, r0.x, v0
    texld_pp r1, r0, s2
    mad_pp r1.xy, r1, c1.z, c1.w
    cmp_pp r2.xy, -r1, c1.y, c1.x
    cmp_pp r2.zw, r1.xyxy, -c1.y, -c1.x
    mad r1.xy, r1, -r1, c1.x
    add_pp r2.xy, r2, r2.zwzw
    mul_pp r2.xy, r1, r2
    mad_pp r1.x, r2.x, -r2.x, c1.x
    mad_pp r1.x, r2.y, -r2.y, r1.x
    rsq_pp r1.y, r1.x
    rcp_pp r1.y, r1.y
    cmp_pp r2.z, -r1.x, c1.y, -r1.y
    mul r1.xy, c1, v1.w
    mul r3, r0.xyxx, c1.xxyy
    texldl r3, r3, s0
    mad r2.w, r3.x, -v1.y, c1.x
    rcp r2.w, r2.w
    mul r3.z, r2.w, v1.x
    mad r2.w, v1.x, r2.w, -c183.x
    mul_sat r2.w, r2.w, c183.y
    add_pp r2.w, -r2.w, c1.x
    mad r3.xy, r0.zwzw, r3.z, r1
    texld_pp r0, r0, s6
    mul_pp r0.xyz, r0, r0
    nrm r4.xyz, -r3
    dp3 r0.w, r4, r2
    add r0.w, r0.w, r0.w
    mad_pp r4.xyz, r2, -r0.w, r4
    add r5.xyz, -r3, c180
    nrm_pp r6.xyz, r5
    dp3_sat_pp r0.w, -r4, r6
    dp3_pp r1.x, r6, r2
    max_pp r2.x, r1.x, c1.y
    mad_pp r1.x, r1.w, r1.w, c0.x
    rcp_pp r1.x, r1.x
    pow_pp r2.y, r0.w, r1.x
    mad_pp r0.w, r1.x, c0.y, c0.z
    mul_pp r0.w, r1.z, r0.w
    mul_pp r0.w, r2.y, r0.w
    mul_pp r1.x, r2.x, c182.x

    mul_pp r0.w, r0.w, r1.x

texldl r24, c220.z, s14
add r24.y,  r3.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r3.x,  r3.x, -r24.x


    mul r1.xyz, r3.y, c185.xyww
    mad r1.xyz, r3.x, c184.xyww, r1
    mad r1.xyz, r3.z, c186.xyww, r1
    add_pp r1.xyz, r1, c187.xyww
    rcp r1.w, r1.z
    mul_pp r1.xy, r1, r1.w
    add r1.z, r1.z, -c181.w
    rcp r1.z, r1.z
    mul r1.z, r1.z, c182.z
    mad r1.z, c180.w, r1.z, -c180.w
    min r2.y, r1.z, c0.w
    mad r1.xy, r1, c188, c188.zwzw
    texld_pp r1, r1, s7
    mul_pp r1.w, r2.w, r1.w
    mul r1.xyz, r1, c181
    mul_pp r1.xyz, r1.w, r1
    mul_pp r1.xyz, r2.y, r1
    mul_pp r1.xyz, r1, r1
    mul_pp r2.yzw, r0.w, r1.xxyz
    mul_pp r1.xyz, r2.x, r1
    mad_pp oC0.xyz, r0, r1, r2.yzww
    mov_pp oC0.w, c1.y

// approximately 72 instruction slots used (5 texture, 67 arithmetic)
 
