//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_ProjectedTex;
//   sampler2D g_RainTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   sampler2D g_ShadowMapTex;
//   
//   struct
//   {
//       row_major float4x4 eye2shadowMapUVMtx;
//       float4 params;
//       float4 light2UVScaleOffset;
//       float4 softShadowParams;
//       float4 softShadowParams1;
//
//   } g_Spot;
//   
//   row_major float4x4 g_SpotViewProj;
//   float4 g_projectedTexSpotUVScaleBias;
//   float4 ps_rain_drop_color;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ps_rain_drop_color            c124     1
//   g_ShadowCommon                c150     1
//   g_Spot                        c153     6
//   g_Light                       c180     4
//   g_SpotViewProj                c184     4
//   g_projectedTexSpotUVScaleBias c188     1
//   g_ShadowMapTex                s4       1
//   g_ProjectedTex                s7       1
//   g_RainTex                     s13      1
//

    ps_3_0
    def c0, 1, 0, 0.125, 0.99000001
    def c1, 20, 0, 0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0.zw
    dcl_texcoord1 v1.zw
    dcl_texcoord2 v2
    dcl_2d s4
    dcl_2d s7
    dcl_2d s13
    add r0.x, -c183.x, v1.z
    mul_sat r0.x, r0.x, c183.y
    add_pp r0.x, -r0.x, c0.x
    rcp r0.y, v1.z
    mul r0.yz, r0.y, v0.xzww
    mul r1.xy, c0, v1.w

    mad r1.xy, r0.yzzw, v1.z, r1

texldl r24, c220.z, s14
add r24.y,  v1.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r1.x,  r1.x, -r24.x


    mul r2, r1.y, c185
    mad r2, r1.x, c184, r2
    mad r2, v1.z, c186, r2
    add r2, r2, c187
    rcp r0.y, r2.w
    mul r3.xyz, r2, r0.y
    mad r0.y, r2.z, r0.y, -c0.x
    add r0.z, r2.w, -c181.w
    rcp r0.z, r0.z
    mul r0.z, r0.z, c182.z
    mad r0.z, c180.w, r0.z, -c180.w
    min r1.w, r0.z, c1.x
    mad r0.zw, r3.xyxy, c188.xyxy, c188
    texld_pp r2, r0.zwzw, s7
    mul_pp r0.x, r0.x, r2.w
    mul r2.xyz, r2, c181
    mul_pp r0.xzw, r0.x, r2.xyyz
    cmp_pp r0.xzw, -r3.z, c0.y, r0
    cmp_pp r0.xyz, r0.y, c0.y, r0.xzww
    mul_pp r0.xyz, r1.w, r0
    cmp_pp r0.xyz, r1.w, r0, c0.y
    mul_pp r0.xyz, r0, r0
    mad r3.xy, r3, c158, c158.zwzw
    add r0.w, r3.y, -c157.w
    add r0.w, -r0_abs.w, c0.z
    cmp r0.w, r0.w, c0.x, c0.y
    mul r2.xyz, r3, r0.w
    mul r0.w, r2.z, c150.w
    mad r2.xyw, r2.xyzx, c0.xxzy, c0.yyzx
    min r2.z, r0.w, c0.w
    texldp r2, r2, s4
    add_pp r0.w, -r2.x, c0.x
    add r1.w, -c150.y, v1.z
    mul_sat r1.w, r1.w, c150.z
    add_pp r1.w, -r1.w, c0.x
    mad_sat_pp r0.w, r0.w, -r1.w, c0.x
    mul_pp r0.xyz, r0, r0.w
    mov r1.z, v1.z
    add r1.xyz, -r1, c180
    nrm_pp r2.xyz, r1
    dp3_pp r0.w, r2, r2
    mul_pp r0.xyz, r0, r0.w
    mul_pp r0.xyz, r0, c124
    mov_sat r0.w, v2.z
    add r0.w, r0.w, v2.w
    texld r1, v2, s13
    mul r0.w, r0.w, r1.w
    mul_pp oC0.xyz, r0, r0.w
    mov_pp oC0.w, c0.x

// approximately 58 instruction slots used (3 texture, 55 arithmetic)
 
