//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 fs_exposure;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   row_major float4x4 g_SpotViewProj;
//   sampler2D texture0;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   fs_exposure    c45      1
//   g_Light        c180     4
//   g_SpotViewProj c184     4
//   texture0       s0       1
//

    ps_3_0
    def c0, 2, -1, 3, 0
    def c1, 20, 0, 0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_color v0
    dcl_texcoord_centroid v1.xy
    dcl_color1 v2.w
    dcl_texcoord1_centroid v3
    dcl_texcoord2_centroid v4
    dcl_2d s0
    add r0.x, -c183.x, v3.z
    mul_sat r0.x, r0.x, c183.y

    add_pp r0.x, -r0.x, -c0.y

texldl r24, c220.z, s14
add r24.y,  v3.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  v3.x,  v3.x, -r24.x


    mul r1, c185, v3.y
    mad r1, v3.x, c184, r1
    mad r1, v3.z, c186, r1
    mad_pp r1, v3.w, c187, r1
    rcp r0.y, r1.w
    mul_pp r2.xyz, r1, r0.y
    mad r0.y, r1.z, r0.y, c0.y
    add r0.z, r1.w, -c181.w
    rcp r0.z, r0.z
    mul r0.z, r0.z, c182.z
    mad r0.z, c180.w, r0.z, -c180.w
    min r1.x, r0.z, c1.x
    max r0.z, r1.x, c0.w
    cmp_pp r0.y, r0.y, c0_abs.w, c0_abs.y
    dp2add_pp r0.w, r2, -r2, -c0.y
    cmp_pp r1.x, -r2.z, c0_abs.w, c0_abs.y
    mul r0.x, r0.x, r0.w
    mul r0.x, r0.y, r0.x
    mul r0.x, r1.x, r0.x
    mul_pp r1.xyz, r0.x, c181
    cmp_pp r0.xyw, r0.w, r1.xyzz, c0.w
    mul_pp r0.xyz, r0.z, r0.xyww
    mul_pp r0.xyz, r0, r0
    add r1.xyz, c180, -v3
    nrm_pp r2.xyz, r1
    dp3_pp r0.w, r2, r2
    mul_pp r0.xyz, r0, r0.w
    mad_sat_pp r1.xyz, v0, c0.x, c0.y
    mul_pp r1.xyz, r1, r1
    add_pp r2.xyz, v0, v0
    mad_pp r1.xyz, r1, c0.z, r2
    texld r2, v1, s0
    mul_pp r1.xyz, r1, r2
    dp2add_pp r0.w, v0.w, r2.w, c0.w
    mul_pp r1.xyz, r1, r1
    mul_pp r0.xyz, r0, r1
    mov r1, v3
    dp4_sat r1.x, r1, v4
    mul_pp r0.w, r0.w, r1.x
    mul_pp r0.xyz, r0, r0.w
    mul_pp r0.xyz, r0, v2.w
    mul_pp r0.xyz, r0, c45.y
    rsq_pp r1.x, r0.x
    rsq_pp r1.y, r0.y
    rsq_pp r1.z, r0.z
    mul_pp r1.xyz, r0_abs, r1
    cmp_pp oC0.xyz, -c45.w, r0, r1
    mov_pp oC0.w, -c0.y

// approximately 55 instruction slots used (1 texture, 54 arithmetic)
 
