//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D g_AlbedoTex;
//   
//   struct
//   {
//       row_major float4x4 eye2lightProjMtx;
//       float4 MinRadiusSq;
//       float4 MaxRadiusSq;
//       float4 CascadeUVScale;
//       float4 CascadeZScale;
//       float4 CascadeZShift;
//       float4 Params;
//       float4 softShadowFixedSpread;
//       float4 softShadowSpreadRatio;
//       float4 noiseScale;
//
//   } g_Cascade;
//   
//   float4 g_FadeColor;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_NormalsTex;
//   sampler2D g_ProjectedTex;
//   sampler2D g_SceneDepthTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   float4 g_fogParams1;
//   float4 g_fogParams2;
//   float4 g_fogParams3;
//   float4 g_fogParams4;
//   float4 g_projectedTexCoordUAxis;
//   float4 g_projectedTexCoordVAxis;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   g_ShadowCommon           c150     1
//   g_Cascade                c153     9
//   g_Light                  c180     4
//   g_projectedTexCoordUAxis c188     1
//   g_projectedTexCoordVAxis c189     1
//   g_FadeColor              c190     1
//   g_fogParams1             c200     1
//   g_fogParams2             c201     1
//   g_fogParams3             c202     1
//   g_fogParams4             c203     1
//   g_SceneDepthTex          s0       1
//   g_NormalsTex             s2       1
//   g_AlbedoTex              s6       1
//   g_ProjectedTex           s7       1
//

    ps_3_0
    def c0, 0.00999999978, 0.5, 1, -0.99000001
    def c1, 0.200000003, 0.99000001, 0.0476190485, 0.100000001
    def c2, 1, 0, -0.501176476, -2
    def c3, 0, 1, 4, 16
    def c4, 3, 0, 0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0
    dcl_texcoord1 v1.xyw
    dcl_2d s0
    dcl_2d s2
    dcl_2d s6
    dcl_2d s7
    mul r0, c2.xxyy, v0.xyxx
    texldl r0, r0, s0
    mad r0.x, r0.x, -v1.y, c2.x
    rcp r0.x, r0.x
    mad r0.y, v1.x, r0.x, -c150.y
    mul_sat r0.y, r0.y, c150.z
    add_pp r0.y, -r0.y, c2.x
    mul r1.z, r0.x, v1.x
    mad r0.xz, v1.x, r0.x, -c183.xyww
    mul r2.xy, c2, v1.w

    mad r1.xy, v0.zwzw, r1.z, r2

texldl r24, c220.z, s14
add r24.y,  r1.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r1.x,  r1.x, -r24.x


    mul r2.xyz, r1.y, c154
    mad r2.xyz, r1.x, c153, r2
    mad r2.xyz, r1.z, c155, r2
    add r2.xyz, r2, c156
    mul_pp r2.xy, r2, r2
    max_pp r0.w, r2.x, r2.y
    add r3, r0.w, -c158
    add r4, r0.w, -c157
    cmp_pp r3, r3, c2.y, c2.x
    cmp_pp r3, r4, r3, c2.y
    dp4 r0.w, r3, c160
    dp4 r2.x, r3, c161
    dp4_pp r2.y, r3, c2.x
    cmp r2.y, -r2.y, c2.y, c2.x
    mad r0.w, r2.z, r0.w, r2.x
    mul r0.w, r2.y, r0.w
    max r2.x, c0.w, -r0.w
    cmp r2.yzw, r2.x, c3.x, c3
    add r0.w, r2.y, r2.z
    add r2.y, r2.w, r0.w
    mad r0.w, r0.w, -c1.x, c1.y
    cmp r2.y, r0.w, r2.y, c2.x
    cmp r0.w, r0.w, c1.z, c1.x
    mul_pp r0.w, r2.y, r0.w
    cmp_pp r0.w, r2.x, c2.y, r0.w
    mul_pp r0.y, r0.y, r0.w
    texld_pp r2, v0, s6
    add r0.w, r2.w, c2.z
    mul_pp r2.xyz, r2, r2
    cmp_pp r0.w, r0.w, c2.x, c2.y
    mov r2.w, c1.w
    mul r2.w, r2.w, c183.w
    rcp r2.w, r2.w
    mul_sat r0.z, r0.z, r2.w
    mul_sat r0.x, r0.x, c183.y
    add_pp r0.z, -r0.z, c2.x
    mov r1.w, c2.x
    dp4 r3.x, r1, c188
    dp4 r3.y, r1, c189
    texld r3, r3, s7
    mul r0.z, r0.z, r3.y
    mad_pp r0.y, r0.y, r0.w, r0.z
    add_sat_pp r0.y, -r0.y, c2.x
    mov r3.xyz, c181
    add r3.xyz, -r3, c190
    mad_pp r0.xzw, r0.x, r3.xyyz, c181.xyyz
    mul_pp r0.xzw, r0, c182.z
    mul_pp r0.xzw, r0, r0
    mul_pp r0.xyz, r0.y, r0.xzww
    texld_pp r3, v0, s2
    mad_pp r3.xy, r3, -c2.w, -c2.x
    cmp_pp r4.xy, -r3, c2.y, c2.x
    cmp_pp r4.zw, r3.xyxy, -c2.y, -c2.x
    mad r3.xy, r3, -r3, c2.x
    add_pp r4.xy, r4, r4.zwzw
    mul_pp r4.xy, r3, r4
    mad_pp r0.w, r4.x, -r4.x, c2.x
    mad_pp r0.w, r4.y, -r4.y, r0.w
    rsq_pp r1.w, r0.w
    rcp_pp r1.w, r1.w
    cmp_pp r4.z, -r0.w, c2.y, -r1.w
    nrm r5.xyz, -r1
    dp3 r0.w, r5, r4
    add r0.w, r0.w, r0.w
    mad_pp r5.xyz, r4, -r0.w, r5
    dp3_pp r0.w, -c180, r4
    max_pp r1.w, r0.w, c2.y
    dp3_sat_pp r0.w, -r5, -c180
    mad_pp r2.w, r3.w, r3.w, c0.x
    rcp_pp r2.w, r2.w
    pow_pp r3.x, r0.w, r2.w
    mad_pp r0.w, r2.w, c0.y, c0.z
    mul_pp r0.w, r3.z, r0.w
    mul_pp r0.w, r3.x, r0.w
    mul_pp r2.w, r1.w, c182.x
    mul_pp r3.xyz, r0, r1.w
    mul_pp r0.w, r0.w, r2.w
    mul_pp r0.xyz, r0, r0.w
    mad_pp r0.xyz, r2, r3, r0
    dp3_pp r0.w, r1, c202
    mul r1.w, -r0.w, c200.w
    rcp r0.w, r0.w
    exp r1.w, r1.w
    add r1.w, -r1.w, c2.x
    mul r1.w, r1.w, c201.w
    mul r0.w, r0.w, r1.w
    dp3 r1.w, r1, r1
    rsq r1.w, r1.w
    rcp_pp r2.x, r1.w
    mul_pp r1.xyz, r1, r1.w
    dp3_sat_pp r1.x, -c180, r1
    mul_pp r1.x, r1.x, r1.x
    mul_pp r1.x, r1.x, r1.x
    mul_pp r1.x, r1.x, c4.x
    mov_pp r3.xyz, c203
    mad_pp r1.xyz, r1.x, r3, c201
    mul_pp r1.xyz, r1, c200
    rcp r1.w, c203.w
    mul_sat r1.w, r2.x, r1.w
    mul r1.w, r1.w, c203.w
    mul r1.w, r1.w, c202.w
    mad r0.w, r2.x, r0.w, r1.w
    exp_sat_pp r0.w, -r0.w
    lrp_pp oC0.xyz, r0.w, r0, r1
    add_pp r0.x, -r0.w, c2.x
    mov_pp oC0.w, r0.x

// approximately 122 instruction slots used (5 texture, 117 arithmetic)
 
