//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D g_AlbedoTex;
//   
//   struct
//   {
//       row_major float4x4 eye2lightProjMtx;
//       float4 MinRadiusSq;
//       float4 MaxRadiusSq;
//       float4 CascadeUVScale;
//       float4 CascadeZScale;
//       float4 CascadeZShift;
//       float4 Params;
//       float4 softShadowFixedSpread;
//       float4 softShadowSpreadRatio;
//       float4 noiseScale;
//
//   } g_Cascade;
//   
//   sampler2D g_SceneDepthTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   g_ShadowCommon  c150     1
//   g_Cascade       c153     9
//   g_SceneDepthTex s0       1
//   g_AlbedoTex     s6       1
//

    ps_3_0
    def c0, 1, 0, -0.99000001, -0.200000003
    def c1, 0.0476190485, 0.200000003, -0.5, 0
    def c2, 0, 1, 4, 16

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0
    dcl_texcoord1 v1.xyw
    dcl_2d s0
    dcl_2d s6
    mul r0, c0.xxyy, v0.xyxx
    texldl r0, r0, s0
    mad r0.x, r0.x, -v1.y, c0.x
    rcp r0.x, r0.x
    mul r0.y, r0.x, v1.x
    mad r0.x, v1.x, r0.x, -c150.y
    mul_sat r0.x, r0.x, c150.z
    add_pp r0.x, -r0.x, c0.x
    mul r0.zw, c0.xyxy, v1.w

    mad r0.zw, v0, r0.y, r0

texldl r24, c220.z, s14
add r24.y,  r0.y, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r0.z,  r0.z, -r24.x


    mul r1.xyz, r0.w, c154
    mad r1.xyz, r0.z, c153, r1
    mad r0.yzw, r0.y, c155.xxyz, r1.xxyz
    add r0.yzw, r0, c156.xxyz
    mul_pp r0.yz, r0, r0
    max_pp r1.x, r0.y, r0.z
    add r2, r1.x, -c158
    add r1, r1.x, -c157
    cmp_pp r2, r2, c0.y, c0.x
    cmp_pp r1, r1, r2, c0.y
    dp4 r0.y, r1, c160
    dp4 r0.z, r1, c161
    dp4_pp r1.x, r1, c0.x
    cmp r1.x, -r1.x, c0.y, c0.x
    mad r0.y, r0.w, r0.y, r0.z
    mul r0.y, r1.x, r0.y
    max r1.x, c0.z, -r0.y
    cmp r0.yzw, r1.x, c2.x, c2
    add r0.y, r0.y, r0.z
    add r0.z, r0.w, r0.y
    mad r0.y, r0.y, c0.w, -c0.z
    cmp r0.z, r0.y, r0.z, c0.x
    cmp r0.y, r0.y, c1.x, c1.y
    mul_pp r0.y, r0.z, r0.y
    mul_pp r0.y, r0.y, c150.x
    cmp_pp r0.y, r1.x, c0.y, r0.y
    mul_pp r0.x, r0.x, r0.y
    texld_pp r1, v0, s6
    add r0.y, r1.w, c1.z
    cmp_pp r0.y, r0.y, c0.x, c0.y
    mul_pp oC0, r0.x, r0.y

// approximately 42 instruction slots used (3 texture, 39 arithmetic)
 
