//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_fresnel_params;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_layer1_diffuse;
//   float4 fs_specular2_specular;
//   float4 fs_specular_params;
//   float4 fs_specular_specular;
//   float4 fs_surface_params;
//   float4 fs_surface_params2;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_ProjectedTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   sampler2D g_ShadowMapTex;
//   
//   struct
//   {
//       row_major float4x4 eye2shadowMapUVMtx;
//       float4 params;
//       float4 light2UVScaleOffset;
//       float4 softShadowParams;
//       float4 softShadowParams1;
//
//   } g_Spot;
//   
//   row_major float4x4 g_SpotViewProj;
//   sampler2D layer0_sampler;
//   sampler2D layer1_sampler;
//   sampler2D surface2_sampler;
//   sampler2D surface_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_layer1_diffuse        c5       1
//   fs_specular_specular     c8       1
//   fs_specular2_specular    c9       1
//   fs_specular_params       c10      1
//   fs_surface_params        c11      1
//   fs_surface_params2       c12      1
//   fs_fresnel_params        c15      1
//   fs_exposure              c45      1
//   g_ShadowCommon           c150     1
//   g_Spot                   c153     6
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   layer0_sampler           s5       1
//   layer1_sampler           s6       1
//   surface_sampler          s7       1
//   surface2_sampler         s8       1
//   g_ProjectedTex           s13      1
//   g_ShadowMapTex           s15      1
//

    ps_3_0
    def c0, 2, -1, -0, 1
    def c2, 0.125, 0.99000001, 0.5, -0.5
    def c3, 1, 0, -0, 20
    def c6, 0.00100000005, 0, 0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2
    dcl_texcoord3_centroid v3
    dcl_texcoord4_centroid v4.xy
    dcl_color v5.xy
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    dcl_2d s8
    dcl_2d s13
    dcl_2d s15
    add r0.x, -c150.y, v0.w
    mul_sat r0.x, r0.x, c150.z
    add_pp r0.x, -r0.x, c0.w
    mov r1.x, v3.w
    mov r1.y, v2.w
    mul r0.yz, c1.xzww, v0.w

    mad r1.xy, r1, c1, r0.yzzw

texldl r24, c220.z, s14
add r24.y,  v0.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r1.x,  r1.x, -r24.x


    mul r2, r1.y, c185
    mad r2, r1.x, c184, r2
    mad r2, v0.w, c186, r2
    add r2, r2, c187
    rcp r0.y, r2.w
    mul r0.yzw, r0.y, r2.xxyz
    add r1.w, r2.w, -c181.w
    rcp r1.w, r1.w
    mul r1.w, r1.w, c182.z
    mad r1.w, c180.w, r1.w, -c180.w
    min r2.x, r1.w, c3.w
    mad r3.xy, r0.yzzw, c158, c158.zwzw
    add r1.w, r3.y, -c157.w
    add r1.w, -r1_abs.w, c2.x
    cmp r1.w, r1.w, -c0.y, -c0.z
    mov r3.z, r0.w
    mul r2.yzw, r1.w, r3.xxyz
    mul r1.w, r2.w, c150.w
    mad r3.xyw, r2.yzzy, c3.xxzy, c3.zzzx
    min r3.z, r1.w, c2.y
    texldp r3, r3, s15
    add_pp r1.w, -r3.x, c0.w
    mul_pp r1.w, r1.w, c150.x
    mad_pp r0.x, r1.w, -r0.x, c0.w
    dp2add_pp r1.w, r0.yzzw, -r0.yzzw, c0.w
    max_pp r2.y, r1.w, -c0.z
    mad r0.yz, r0, c2.xzww, c2.z
    cmp_pp r0.w, -r0.w, -c0.z, -c0.y
    texld_pp r3, r0.yzzw, s13
    add r3, r3, c0.y
    mov r1.w, c0.w
    mad_pp r3, c182.w, r3, r1.w
    lrp r0.y, c182.w, r3.w, r2.y
    mul_pp r0.x, r0.y, r0.x
    mul_pp r0.x, r0.w, r0.x
    mul_pp r0.x, r2.x, r0.x
    mul_pp r0.xyz, r3, r0.x
    mul_pp r0.xyz, r0, c181
    mul_pp r0.xyz, r0, r0
    mov r1.z, v0.w
    add_pp r1.xyz, -r1, c180
    nrm_pp r2.xyz, r1
    texld_pp r3, v4, s7
    mad r1.xyz, r3, c0.x, c0.yyzw
    mul r1.xy, r1, c11.x
    nrm_pp r3.xyz, r1
    texld_pp r4, v4, s8
    mad r1.xyz, r4, c0.x, c0.yyzw
    mul r1.xy, r1, c12.x
    dp3 r0.w, r1, r1
    rsq r0.w, r0.w
    mad_pp r1.xyz, r1, r0.w, -r3
    mul_pp r0.w, c5.w, v5.x
    texld_pp r4, v4, s6
    mul_pp r0.w, r0.w, r4.w
    mul_pp r4.xyz, r4, c5
    mad_pp r1.xyz, r0.w, r1, r3
    nrm_pp r3.xyz, v2
    mul_pp r3.xyz, r1.y, r3
    nrm_pp r5.xyz, v3
    mad_pp r3.xyz, r5, r1.x, r3
    nrm r5.xyz, v0
    mad r1.xyz, r5, r1.z, r3
    nrm_pp r3.xyz, r1
    nrm_pp r1.xyz, -v1
    dp3_pp r2.w, r3, r1
    add r3.w, r2.w, r2.w
    add_sat_pp r2.w, -r2.w, c0.w
    mad_pp r1.xyz, r3, -r3.w, r1
    dp3_pp r3.x, r2, r3
    dp3_sat_pp r1.x, -r1, r2
    pow_pp r2.x, r1.x, c10.x
    mul_pp r1.x, r2.x, c10.w
    max_pp r1.y, r3.x, -c0.z
    mul_pp r1.z, r1.y, c182.x
    mad_pp r2.xyz, r0, r1.y, c6.x
    mul_pp r1.x, r1.z, r1.x
    mul_pp r0.xyz, r0, r1.x
    mul_pp r1.x, r2.w, r2.w
    mul_pp r1.x, r1.x, r1.x
    mul_pp r1.x, r1.x, r2.w
    add_pp r1.y, r1.w, -c15.y
    add_pp r1.z, r1.w, -c10.z
    mul_pp r1.y, r1.z, r1.y
    mad_pp r1.x, r1.y, r1.x, c15.y
    mov_pp r3.x, c8.x
    add r1.y, -r3.x, c9.x
    mad_pp r1.y, r0.w, r1.y, c8.x
    mul_sat_pp r1.x, r1.x, r1.y
    mul_pp r0.xyz, r0, r1.x
    texld_pp r1, v4, s5
    mul_pp r3, r1, c4
    mad_pp r1.x, c4.w, r1.w, r0.w
    mad_pp r1.x, r3.w, -r0.w, r1.x
    lrp_pp r1.yzw, r0.w, r4.xxyz, r3.xxyz
    mul_pp r1.yzw, r1, r1
    mad_pp r0.xyz, r1.yzww, r2, r0
    mul_pp r0.xyz, r0, v1.w
    mul_pp r0.xyz, r0, c45.y
    mul_sat_pp r0.w, r1.x, v5.y
    rsq_pp r1.x, r0.x
    rsq_pp r1.y, r0.y
    rsq_pp r1.z, r0.z
    mul_pp r1.xyz, r0_abs, r1
    cmp_pp r0.xyz, -c45.w, r0, r1
    mul oC0.xyz, r0.w, r0
    mov oC0.w, c0.w

// approximately 131 instruction slots used (6 texture, 125 arithmetic)
 
