//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D g_AlbedoTex;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_NormalsTex;
//   sampler2D g_ProjectedTex;
//   sampler2D g_SceneDepthTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   sampler2D g_ShadowMapTex;
//   
//   struct
//   {
//       row_major float4x4 eye2shadowMapUVMtx;
//       float4 params;
//       float4 light2UVScaleOffset;
//       float4 softShadowParams;
//       float4 softShadowParams1;
//
//   } g_Spot;
//   
//   row_major float4x4 g_SpotViewProj;
//   float4 g_projectedTexSpotUVScaleBias;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   g_ShadowCommon                c150     1
//   g_Spot                        c153     6
//   g_Light                       c180     4
//   g_SpotViewProj                c184     4
//   g_projectedTexSpotUVScaleBias c188     1
//   g_SceneDepthTex               s0       1
//   g_NormalsTex                  s2       1
//   g_ShadowMapTex                s4       1
//   g_AlbedoTex                   s6       1
//   g_ProjectedTex                s7       1
//

    ps_3_0
    def c0, 0.125, 0.99000001, 20, 0
    def c1, 1, 0, -0.501176476, -2

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s2
    dcl_2d s4
    dcl_2d s6
    dcl_2d s7
    mul r0.xy, c1, v1.w
    rcp r0.z, v1.z
    mul r1, r0.z, v0
    mul r2, r1.xyxx, c1.xxyy
    texldl r2, r2, s0
    mad r0.z, r2.x, -v1.y, c1.x
    rcp r0.z, r0.z
    mul r2.z, r0.z, v1.x

    mad r2.xy, r1.zwzw, r2.z, r0

texldl r24, c220.z, s14
add r24.y,  r2.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r2.x,  r2.x, -r24.x


    mul r3, r2.y, c185
    mad r3, r2.x, c184, r3
    add r0.xyw, -r2.xyzz, c180.xyzz
    mad r2, r2.z, c186, r3
    add r2, r2, c187
    nrm_pp r3.xyz, r0.xyww
    rcp r0.x, r2.w
    mul r0.xyw, r2.xyzz, r0.x
    add r1.z, r2.w, -c181.w
    rcp r1.z, r1.z
    mul r1.z, r1.z, c182.z
    mad r1.z, c180.w, r1.z, -c180.w
    min r2.x, r1.z, c0.z
    mad r4.xy, r0, c158, c158.zwzw
    add r1.z, r4.y, -c157.w
    add r1.z, -r1_abs.z, c0.x
    cmp r1.z, r1.z, c1.x, c1.y
    mov r4.z, r0.w
    mad r0.xy, r0, c188, c188.zwzw
    texld_pp r5, r0, s7
    mul r0.xyw, r4.xyzz, r1.z
    mul r0.w, r0.w, c150.w
    mad r4.xyw, r0.xyzx, c1.xxzy, c1.yyzx
    min r4.z, r0.w, c0.y
    texldp r4, r4, s4
    add_pp r0.x, -r4.x, c1.x
    mad r0.y, v1.x, r0.z, -c150.y
    mad r0.z, v1.x, r0.z, -c183.x
    mul_sat r0.z, r0.z, c183.y
    add_pp r0.z, -r0.z, c1.x
    mul_pp r0.z, r5.w, r0.z
    mul r2.yzw, r5.xxyz, c181.xxyz
    mul_pp r2.yzw, r0.z, r2
    mul_pp r2.xyz, r2.x, r2.yzww
    mul_pp r2.xyz, r2, r2
    mul_sat r0.y, r0.y, c150.z
    add_pp r0.y, -r0.y, c1.x
    mul_pp r0.x, r0.x, r0.y
    texld_pp r4, r1, s6
    texld_pp r1, r1, s2
    mad_pp r0.yz, r1.xxyw, -c1.w, -c1.x
    add r0.w, r4.w, c1.z
    mul_pp r1.xyz, r4, r4
    cmp_pp r0.w, r0.w, c1.x, c1.y
    mad_sat_pp r0.x, r0.x, -r0.w, c1.x
    mul_pp r2.xyz, r2, r0.x
    cmp_pp r0.xw, -r0.yyzz, c1.y, c1.x
    cmp_pp r4.xy, r0.yzzw, -c1.y, -c1.x
    mad r0.yz, r0, -r0, c1.x
    add_pp r0.xw, r0, r4.xyzy
    mul_pp r0.xy, r0.yzzw, r0.xwzw
    mad_pp r0.w, r0.x, -r0.x, c1.x
    mad_pp r0.w, r0.y, -r0.y, r0.w
    rsq_pp r1.w, r0.w
    rcp_pp r1.w, r1.w
    cmp_pp r0.z, -r0.w, c1.y, -r1.w
    dp3_pp r0.x, r3, r0
    max_pp r1.w, r0.x, c1.y
    mul_pp r0.xyz, r2, r1.w
    mul_pp oC0.xyz, r1, r0
    mov_pp oC0.w, c1.y

// approximately 73 instruction slots used (6 texture, 67 arithmetic)
 
