//lego batman 2 water pools
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 vs_UVMatrix01[4];
//   float4 vs_UVMatrix23[4];
//   float4 vs_bias;
//   float4 vs_bitangentFlip;
//   float4 vs_fog_multiplier;
//   float4 vs_fog_params;
//   float4 vs_kTint;
//   float4 vs_lightingAdjust;
//   sampler2D vs_vertexFetch_sampler;
//   row_major float4x4 vs_view;
//   row_major float4x4 vs_viewProj;
//   float4 vs_vtf_kOffset_kHeight;
//   row_major float4x4 vs_world;
//   float4 vs_worldCamPos;
//   row_major float4x4 vs_worldView;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   vs_viewProj            c0       4
//   vs_view                c4       4
//   vs_worldCamPos         c8       1
//   vs_bitangentFlip       c17      1
//   vs_vtf_kOffset_kHeight c19      1
//   vs_UVMatrix01          c23      4
//   vs_UVMatrix23          c27      2
//   vs_bias                c31      1
//   vs_fog_params          c44      1
//   vs_fog_multiplier      c45      1
//   vs_world               c48      4
//   vs_worldView           c52      3
//   vs_kTint               c73      1
//   vs_lightingAdjust      c74      1
//   vs_vertexFetch_sampler s0       1
//

    vs_3_0
    def c9, 2, -1, 1, 0
    def c10, 256, -0.5, 9.99999975e-006, 1.44269502
def c220, 0,0,0.0625,0
dcl_2d s1
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_color1 v5
    dcl_2d s0
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4
    dcl_texcoord4 o5
    dcl_texcoord5 o6.xyz
    dcl_color o7.xy
    mad r0.xyz, v2, c9.x, c9.y
    mul r1.xyz, r0.y, c53
    mad r0.xyw, r0.x, c52.xyzz, r1.xyzz
    mad r0.xyz, r0.z, c54, r0.xyww
    mad r1.xyz, v1, c9.x, c9.y
    mul r2.xyz, r1, c74
    mul r3.xyz, r2.y, c53
    mad r2.xyw, r2.x, c52.xyzz, r3.xyzz
    mad r2.xyz, r2.z, c54, r2.xyww
    mul r3.xyz, r0.zxyw, r2.yzxw
    mad r3.xyz, r0.yzxw, r2.zxyw, -r3
    mov o2.xyz, r0
    mov o4.xyz, r2
    mul o1.xyz, r3, c17.x
    mad r0.xyz, v3.xyxw, c9.zzww, c9.wwzw
    dp3 o5.z, r0, c23.xyww
    dp3 o5.w, r0, c24.xyww
    mad r0.xyz, v3.zwxw, c9.zzww, c9.wwzw
    dp3 o5.x, r0, c25.xyww
    dp3 o5.y, r0, c26.xyww
    mul o7.y, c73.w, v1.w
    mul r0.xyz, r1.y, c49
    mad r0.xyz, r1.x, c48, r0
    mad r0.xyz, r1.z, c50, r0
    nrm r1.xyz, r0
    mov r0.z, c9.w
    mad r2.xyz, v4.xyxw, c9.zzww, c9.wwzw
    dp3 r0.x, r2, c27.xyww
    dp3 r0.y, r2, c28.xyww
    texldl r2, r0.xyzz, s0
    mul r3.xy, r0, c10.x
    frc r3.xy, r3
    lrp r4.xy, r3.x, r2.zxzw, r2.ywzw
    lrp r0.z, r3.y, r4.x, r4.y
    add r0.z, r0.z, c19.x
    add r0.z, r0.z, c10.y
    mul r0.z, r0.z, c19.y
    mul r0.z, r0.z, v2.w
    mul r2, c49, v0.y
    mad r2, v0.x, c48, r2
    mad r2, v0.z, c50, r2
    add r2, r2, c51
    mad r1.xyz, r1, r0.z, r2
    add r2.xyz, -r1, c8
    nrm r3.xyz, r2
    mad r1.xyz, c31.x, r3, r1
    mul r3, r1.y, c1
    mad r3, r1.x, c0, r3
    mad r3, r1.z, c2, r3
    mad r3, r2.w, c3, r3
	
	
mov r10, r3
texldl r24, c220.z, s1
add r24.y, r3.w, -r24.y
mul r24.x, r24.x, r24.y
add r3.x, r3.x, r24.x	

    mov o0, r10 //r3
    mov o1.w, r3.z
    mov o2.w, r3.y
    mov o3.w, r3.x
    mov o4.w, r3.w
    mul r2.xyz, r1.y, c5
    mad r2.xyz, r1.x, c4, r2
    mad r2.xyz, r1.z, c6, r2
    mad r2.xyz, r2.w, c7, r2
    mov o3.xyz, r2
    dp3 r0.z, r2, r2
    rsq r0.z, r0.z
    rcp r0.z, r0.z
    add r0.z, r0.z, -c44.x
    max r0.z, r0.z, c9.w
    add r1.xzw, r1.xyyz, -c8.xyyz
    sge r1.y, r1.y, c44.z
    dp3 r1.x, r1.xzww, r1.xzww
    rsq r1.x, r1.x
    mul r1.x, r1.x, r1.z
    max r1.x, r1.x, c10.z
    rcp r1.x, r1.x
    mov r2.y, c8.y
    add r1.z, -r2.y, c44.z
    mad r1.x, r1.z, r1.x, -c44.x
    max r1.x, r1.x, c9.w
    sge r1.z, r2.y, c44.z
    add r1.z, -r1.y, r1.z
    mov r2.z, c9.z
    add r1.w, r2.z, -c45.x
    mul r1.z, r1.w, r1.z
    mul r1.x, r1.x, r1.z
    mad r1.z, c45.x, -r1.y, c45.x
    add r1.y, r1.y, r1.z
    mad r0.z, r1.y, r0.z, r1.x
    max r0.z, r0.z, c9.w
    min r0.z, r0.z, c44.y
    mul r0.z, r0.z, c44.w
    mul r0.z, r0.z, -r0.z
    mul r0.z, r0.z, c10.w
    exp r0.w, r0.z
    mov o6.xyz, r0.xyww
    mov o7.x, v5.x

// approximately 98 instruction slots used (2 texture, 96 arithmetic)
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