//lego batman 2 ice rocks
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 vs_UVMatrix01[4];
//   float4 vs_bias;
//   float4 vs_bitangentFlip;
//   float4 vs_fog_multiplier;
//   float4 vs_fog_params;
//   float4 vs_kTint;
//   float4 vs_lightingAdjust;
//   float4 vs_lightmapOffset;
//   row_major float4x4 vs_view;
//   row_major float4x4 vs_viewProj;
//   row_major float4x4 vs_world;
//   float4 vs_worldCamPos;
//   row_major float4x4 vs_worldView;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   vs_viewProj       c0       4
//   vs_view           c4       4
//   vs_worldCamPos    c8       1
//   vs_bitangentFlip  c17      1
//   vs_UVMatrix01     c23      4
//   vs_bias           c31      1
//   vs_fog_params     c44      1
//   vs_fog_multiplier c45      1
//   vs_world          c48      4
//   vs_worldView      c52      3
//   vs_lightmapOffset c72      1
//   vs_kTint          c73      1
//   vs_lightingAdjust c74      1
//

    vs_3_0
    def c9, 2, -1, 1, 0
    def c10, 10, 9.99999975e-006, 1.44269502, 0
def c220, 0,0,0.0625,0
dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_texcoord v3
    dcl_color v4
    dcl_color1 v5
    dcl_texcoord2 v6
    dcl_texcoord6 v7
    dcl_texcoord7 v8
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4
    dcl_texcoord4 o5
    dcl_texcoord5 o6
    dcl_texcoord6 o7
    dcl_color o8
    dcl_color1 o9
    mad r0.xyz, v1, c9.x, c9.y
    mul r0.xyz, r0, c74
    mul r1.xyz, r0.y, c53
    mad r0.xyw, r0.x, c52.xyzz, r1.xyzz
    mad r0.xyz, r0.z, c54, r0.xyww
    mad r1.xyz, v2, c9.x, c9.y
    mul r2.xyz, r1.y, c53
    mad r1.xyw, r1.x, c52.xyzz, r2.xyzz
    mad r1.xyz, r1.z, c54, r1.xyww
    mul r2.xyz, r0.yzxw, r1.zxyw
    mad r2.xyz, r1.yzxw, r0.zxyw, -r2
    mov o4.xyz, r0
    mov o2.xyz, r1
    mul o1.xyz, r2, c17.x
    mad r0.xyz, v3.xyxw, c9.zzww, c9.wwzw
    dp3 o7.z, r0, c23.xyww
    dp3 o7.w, r0, c24.xyww
    mul r0.xyz, v8.w, v8
    mul o9.xyz, r0, c10.x
    mad r0.xyz, v7, c9.x, c9.y
    mul r1.xyz, r0.y, c53
    mad r0.xyw, r0.x, c52.xyzz, r1.xyzz
    mad o5.xyz, r0.z, c54, r0.xyww
    mul o5.w, c73.w, v1.w
    mul r0, c73, v4
    max o8, r0, c9.w
    mad r0.xyz, v3.zwxw, c9.zzww, c9.wwzw
    dp3 r1.x, r0, c25.xyww
    dp3 r1.y, r0, c26.xyww
    mad o7.xy, r1, c72.zwzw, c72
    mul r0, c49, v0.y
    mad r0, v0.x, c48, r0
    mad r0, v0.z, c50, r0
    add r0, r0, c51
    add r1.xyz, -r0, c8
    nrm r2.xyz, r1
    mad r0.xyz, c31.x, r2, r0
    mul r1.xyz, r0.y, c5
    mad r1.xyz, r0.x, c4, r1
    mad r1.xyz, r0.z, c6, r1
    mad r1.xyz, r0.w, c7, r1
    dp3 r1.w, r1, r1
    mov o3.xyz, r1
    rsq r1.x, r1.w
    rcp r1.x, r1.x
    add r1.x, r1.x, -c44.x
    add r1.yzw, r0.xxyz, -c8.xxyz
    dp3 r1.y, r1.yzww, r1.yzww
    rsq r1.y, r1.y
    mul r1.y, r1.y, r1.z
    max r1.y, r1.y, c10.y
    rcp r1.y, r1.y
    mov r2.y, c8.y
    add r1.z, -r2.y, c44.z
    mad r1.y, r1.z, r1.y, -c44.x
    max r1.xy, r1, c9.w
    mov r1.z, c9.z
    add r1.z, r1.z, -c45.x
    sge r1.w, r2.y, c44.z
    sge r2.x, r0.y, c44.z
    add r1.w, r1.w, -r2.x
    mul r1.z, r1.z, r1.w
    mul r1.y, r1.y, r1.z
    mad r1.z, c45.x, -r2.x, c45.x
    add r1.z, r2.x, r1.z
    mad r1.x, r1.z, r1.x, r1.y
    max r1.x, r1.x, c9.w
    min r1.x, r1.x, c44.y
    mul r1.x, r1.x, c44.w
    mul r1.x, r1.x, -r1.x
    mul r1.x, r1.x, c10.z
    exp o6.w, r1.x
    mul r1, r0.y, c1
    mad r1, r0.x, c0, r1
    mad r1, r0.z, c2, r1
    mad r0, r0.w, c3, r1
	
mov r10, r0
texldl r24, c220.z, s0
add r24.y, r0.w, -r24.y
mul r24.x, r24.x, r24.y
add r0.x, r0.x, r24.x

    mov o0, r10 //r0
    mov o1.w, r0.z
    mov o2.w, r0.y
    mov o3.w, r0.x
    mov o4.w, r0.w
    mov o6.xyz, v6
    mov o9.w, v5.x

// approximately 85 instruction slots used
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