// lego batman 2 water in tanks
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 vs_UVMatrix01[4];
//   float4 vs_bitangentFlip;
//   float4 vs_fog_multiplier;
//   float4 vs_fog_params;
//   float4 vs_fxAttributes;
//   float4 vs_kTint;
//   float4 vs_lightingAdjust;
//   row_major float4x4 vs_view;
//   row_major float4x4 vs_viewProj;
//   float4 vs_waterTable[32];
//   row_major float4x4 vs_world;
//   float4 vs_worldCamPos;
//   row_major float4x4 vs_worldView;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   vs_viewProj       c0       4
//   vs_view           c4       4
//   vs_worldCamPos    c8       1
//   vs_bitangentFlip  c17      1
//   vs_fxAttributes   c21      1
//   vs_UVMatrix01     c23      2
//   vs_fog_params     c44      1
//   vs_fog_multiplier c45      1
//   vs_world          c48      4
//   vs_worldView      c52      3
//   vs_kTint          c73      1
//   vs_lightingAdjust c74      1
//   vs_waterTable     c92     32
//

    vs_3_0
    def c9, 2, -1, 31, -0
    def c10, 0.0500000007, 9.99999975e-006, 1.44269502, 0
def c220, 0,0,0.0625,0
dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_tangent1 v3
    dcl_texcoord v4
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4
    dcl_texcoord4 o5.xy
    dcl_color o6.x
    mad r0.xyz, v2, c9.x, c9.y
    mul r1.xyz, r0.y, c53
    mad r0.xyw, r0.x, c52.xyzz, r1.xyzz
    mad r0.xyz, r0.z, c54, r0.xyww
    mov r1.xyz, c53
    mul r1.xyz, r1, c74.y
    mul r2.xyz, r0.zxyw, r1.yzxw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mov o2.xyz, r0
    mov o4.xyz, r1
    mul o1.xyz, r2, c17.x
    mul o6.x, c73.w, v1.w
    mul r0.x, c9.z, v3.w
    frc r0.y, r0.x
    add r0.x, r0.x, -r0.y
    mova a0.x, r0.x
    mov r0.x, c10.x
    mul r0.x, r0.x, c21.z
    mad r0.yzw, v4.xxyx, -c9.xyyw, -c9.xwwy
    dp3 r1.x, r0.yzww, c23.xyww
    dp3 r1.y, r0.yzww, c24.xyww
    mad o5.xy, r0.x, c92[a0.x], r1
    add r0.x, v0.y, c92[a0.x].w
    mul r0, r0.x, c49
    mov r1.xy, v0.xzzw
    mad r0, r1.x, c48, r0
    mad r0, r1.y, c50, r0
    add r0, r0, c51
    mul r1.xyz, r0.y, c5
    mad r1.xyz, r0.x, c4, r1
    mad r1.xyz, r0.z, c6, r1
    mad r1.xyz, r0.w, c7, r1
    dp3 r1.w, r1, r1
    mov o3.xyz, r1
    rsq r1.x, r1.w
    rcp r1.x, r1.x
    add r1.x, r1.x, -c44.x
    add r1.yzw, r0.xxyz, -c8.xxyz
    dp3 r1.y, r1.yzww, r1.yzww
    rsq r1.y, r1.y
    mul r1.y, r1.y, r1.z
    max r1.y, r1.y, c10.y
    rcp r1.y, r1.y
    mov r1.z, c44.z
    add r1.w, r1.z, -c8.y
    mad r1.y, r1.w, r1.y, -c44.x
    max r1.xy, r1, -c9.w
    sge r1.z, c8.y, r1.z
    sge r1.w, r0.y, c44.z
    add r1.z, -r1.w, r1.z
    mov r2.y, c9.y
    add r2.x, -r2.y, -c45.x
    mul r1.z, r1.z, r2.x
    mul r1.y, r1.y, r1.z
    mad r1.z, c45.x, -r1.w, c45.x
    add r1.z, r1.w, r1.z
    mad r1.x, r1.z, r1.x, r1.y
    max r1.x, r1.x, -c9.w
    min r1.x, r1.x, c44.y
    mul r1.x, r1.x, c44.w
    mul r1.x, r1.x, -r1.x
    mul r1.x, r1.x, c10.z
    exp o4.w, r1.x
    mul r1, r0.y, c1
    mad r1, r0.x, c0, r1
    mad r1, r0.z, c2, r1
    mad r0, r0.w, c3, r1
	
mov r10, r0
texldl r24, c220.z, s0
add r24.y, r0.w, -r24.y
mul r24.x, r24.x, r24.y
add r0.x, r0.x, r24.x

    mov o0, r10 //r0
    mov o1.w, r0.y
    mov o2.w, r0.x
    mov o3.w, r0.w

// approximately 71 instruction slots used
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