//lego batman 2 ice edge reflections
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 vs_SH_Ab;
//   float4 vs_SH_Ag;
//   float4 vs_SH_Ar;
//   float4 vs_SH_Bb;
//   float4 vs_SH_Bg;
//   float4 vs_SH_Br;
//   float4 vs_SH_C;
//   float4 vs_UVMatrix01[4];
//   float4 vs_bias;
//   float4 vs_bitangentFlip;
//   float4 vs_fog_multiplier;
//   float4 vs_fog_params;
//   float4 vs_kTint;
//   float4 vs_lightingAdjust;
//   row_major float4x4 vs_view;
//   row_major float4x4 vs_viewProj;
//   row_major float4x4 vs_world;
//   float4 vs_worldCamPos;
//   row_major float4x4 vs_worldView;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   vs_viewProj       c0       4
//   vs_view           c4       4
//   vs_worldCamPos    c8       1
//   vs_bitangentFlip  c17      1
//   vs_UVMatrix01     c23      2
//   vs_bias           c31      1
//   vs_SH_Ar          c36      1
//   vs_SH_Ag          c37      1
//   vs_SH_Ab          c38      1
//   vs_SH_Br          c39      1
//   vs_SH_Bg          c40      1
//   vs_SH_Bb          c41      1
//   vs_SH_C           c42      1
//   vs_fog_params     c44      1
//   vs_fog_multiplier c45      1
//   vs_world          c48      4
//   vs_worldView      c52      3
//   vs_kTint          c73      1
//   vs_lightingAdjust c74      1
//

    vs_3_0
    def c9, 2, -1, 1, 0
    def c10, 9.99999975e-006, 1.44269502, 0, 0
def c220, 0,0,0.0625,0
dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_texcoord v3
    dcl_color v4
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4.xyz
    dcl_texcoord4 o5.xyz
    dcl_texcoord5 o6.xy
    dcl_color o7
    dcl_color1 o8.x
    mad r0.xyz, v2, c9.x, c9.y
    mul r1.xyz, r0.y, c53
    mad r0.xyw, r0.x, c52.xyzz, r1.xyzz
    mad r0.xyz, r0.z, c54, r0.xyww
    mad r1.xyz, v1, c9.x, c9.y
    mul r1.xyz, r1, c74
    mul r2.xyz, r1.y, c53
    mad r2.xyz, r1.x, c52, r2
    mad r2.xyz, r1.z, c54, r2
    mul r3.xyz, r0.zxyw, r2.yzxw
    mad r3.xyz, r0.yzxw, r2.zxyw, -r3
    mov o3.xyz, r0
    mov o5.xyz, r2
    mul o2.xyz, r3, c17.x
    mad r0.xyz, v3.xyxw, c9.zzww, c9.wwzw
    dp3 o6.x, r0, c23.xyww
    dp3 o6.y, r0, c24.xyww
    mul o8.x, c73.w, v1.w
    mul r0, c73, v4
    add r0, r0, r0
    max o7, r0, c9.w
    mul r0, c49, v0.y
    mad r0, v0.x, c48, r0
    mad r0, v0.z, c50, r0
    add r0, r0, c51
    add r2.xyz, -r0, c8
    nrm r3.xyz, r2
    mad r0.xyz, c31.x, r3, r0
    mul r2.xyz, r0.y, c5
    mad r2.xyz, r0.x, c4, r2
    mad r2.xyz, r0.z, c6, r2
    mad r2.xyz, r0.w, c7, r2
    dp3 r1.w, r2, r2
    mov o4.xyz, r2
    rsq r1.w, r1.w
    rcp r1.w, r1.w
    add r1.w, r1.w, -c44.x
    max r1.w, r1.w, c9.w
    add r2.xyz, r0, -c8
    dp3 r2.x, r2, r2
    rsq r2.x, r2.x
    mul r2.x, r2.x, r2.y
    max r2.x, r2.x, c10.x
    rcp r2.x, r2.x
    mov r2.y, c8.y
    add r2.z, -r2.y, c44.z
    mad r2.x, r2.z, r2.x, -c44.x
    max r2.x, r2.x, c9.w
    mov r2.z, c9.z
    add r2.z, r2.z, -c45.x
    sge r2.y, r2.y, c44.z
    sge r2.w, r0.y, c44.z
    add r2.y, -r2.w, r2.y
    mul r2.y, r2.z, r2.y
    mul r2.x, r2.x, r2.y
    mad r2.y, c45.x, -r2.w, c45.x
    add r2.y, r2.w, r2.y
    mad r1.w, r2.y, r1.w, r2.x
    max r1.w, r1.w, c9.w
    min r1.w, r1.w, c44.y
    mul r1.w, r1.w, c44.w
    mul r1.w, r1.w, -r1.w
    mul r1.w, r1.w, c10.y
    exp o3.w, r1.w
    mul r2.xyz, r1.y, c49
    mad r1.xyw, r1.x, c48.xyzz, r2.xyzz
    mad r1.xyz, r1.z, c50, r1.xyww
    nrm r2.xyz, r1
    mul r1.x, r2.y, r2.y
    mad r1.x, r2.x, r2.x, -r1.x
    mov r2.w, c9.z
    dp4 r1.y, c36, r2
    mul r3, r2.yzzx, r2.xyzz
    dp4 r1.z, c39, r3
    add r1.y, r1.z, r1.y
    mad r4.x, c42.x, r1.x, r1.y
    dp4 r1.y, c37, r2
    dp4 r1.z, c38, r2
    dp4 r1.w, c40, r3
    dp4 r2.x, c41, r3
    add r1.z, r1.z, r2.x
    mad r4.z, c42.z, r1.x, r1.z
    add r1.y, r1.w, r1.y
    mad r4.y, c42.y, r1.x, r1.y
    max o1.xyz, r4, c9.w
    mul r1, r0.y, c1
    mad r1, r0.x, c0, r1
    mad r1, r0.z, c2, r1
    mad r0, r0.w, c3, r1
	
mov r10, r0
texldl r24, c220.z, s0
add r24.y, r0.w, -r24.y
mul r24.x, r24.x, r24.y
add r0.x, r0.x, r24.x

    mov o0, r10 //r0
    mov o1.w, r0.z
    mov o2.w, r0.w

// approximately 96 instruction slots used
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