//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D blur_tex;
//   sampler2D fullColor_tex;
//   float4 mainFilterToneMapping;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   mainFilterToneMapping c10      1
//   fullColor_tex         s0       1
//   blur_tex              s3       1
//

    ps_3_0
    dcl_texcoord_pp v0
    dcl_2d s0
    dcl_2d s3
    texld_pp r0, v0.zwzw, s3
    texld_pp r1, v0, s0
    mad_pp oC0.xyz, r1, c10.x, r0
    mov_pp oC0.w, r1.w

// approximately 4 instruction slots used (2 texture, 2 arithmetic)
 