//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_fresnel_params;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_specular_params;
//   float4 fs_surface_params;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_SpotTex;
//   row_major float4x4 g_SpotViewProj;
//   sampler2D layer0_sampler;
//   sampler2D surface_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_specular_params       c10      1
//   fs_surface_params        c11      1
//   fs_fresnel_params        c15      1
//   fs_exposure              c45      1
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   layer0_sampler           s5       1
//   surface_sampler          s6       1
//   g_SpotTex                s13      1
//

    ps_3_0
    def c0, 2, -1, 0.333000004, 1
    def c2, 3.5, 0, 0.5, -0.5
    def c3, 0, 1, 0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2
    dcl_texcoord3_centroid v3
    dcl_texcoord4_centroid v4.xy
    dcl_color v5.xyz
    dcl_color1 v6.x
    dcl_2d s5
    dcl_2d s6
    dcl_2d s13
    texld_pp r0, v4, s5
    mul_pp r1, r0, c4
    dp3_pp r0.x, r0, c0.z
    mul_pp r0.x, r0.x, c10.y
    mul_sat_pp oC0.w, r1.w, v6.x
    mul_pp r0.yzw, r1.xxyz, v5.xxyz
    mov r1.x, v1.w
    mov r1.y, v0.w
    mul r1.zw, c1, v2.w

    mad r1.xy, r1, c1, r1.zwzw

texldl r24, c220.z, s14
add r24.y,  v2.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r1.x,  r1.x, -r24.x


    mul r2, r1.y, c185
    mad r2, r1.x, c184, r2
    mad r2, v2.w, c186, r2
    add_pp r2, r2, c187
    rcp r1.w, r2.w
    mul_pp r2.xyz, r1.w, r2
    dp2add_pp r1.w, r2, -r2, c0.w
    max_pp r2.w, r1.w, c2.y
    mad r2.xy, r2, c2.zwzw, c2.z
    cmp_pp r1.w, -r2.z, c3.x, c3.y
    texld_pp r3, r2, s13
    add r3, r3, c0.y
    mov_pp r4.w, c0.w
    mad_pp r3, c182.w, r3, r4.w
    lrp_pp r4.x, c182.w, r3.w, r2.w
    mul_pp r1.w, r1.w, r4.x
    mov r1.z, v2.w
    add_pp r1.xyz, -r1, c180
    dp3_pp r2.x, r1, r1
    rsq_pp r2.x, r2.x
    rcp_pp r2.y, r2.x
    mul_pp r1.xyz, r1, r2.x
    mov r2.w, c180.w
    mad_sat r2.x, r2.y, r2.w, c181.w
    mul_pp r1.w, r1.w, r2.x
    mul_pp r2.xyz, r3, r1.w
    mul_pp r2.xyz, r2, c181
    nrm_pp r3.xyz, v0
    texld_pp r5, v4, s6
    mad r4.xyz, r5, c0.x, c0.y
    mul r4.xy, r4, c11.x
    nrm_pp r5.xyz, r4
    mul_pp r3.xyz, r3, r5.y
    nrm_pp r4.xyz, v1
    mad_pp r3.xyz, r4, r5.x, r3
    nrm r4.xyz, v3
    mad r3.xyz, r4, r5.z, r3
    nrm_pp r4.xyz, r3
    nrm_pp r3.xyz, -v2
    dp3_pp r1.w, r4, r3
    add r2.w, r1.w, r1.w
    add_sat_pp r1.w, -r1.w, c0.w
    pow_pp r3.w, r1.w, c2.x
    mad_pp r3.xyz, r4, -r2.w, r3
    dp3_pp r1.w, r1, r4
    dp3_sat_pp r1.x, -r3, r1
    pow_pp r2.w, r1.x, c10.x
    mul_pp r1.x, r2.w, c10.w
    max_pp r2.w, r1.w, c2.y
    mul_pp r1.y, r2.w, c182.x
    mul_pp r3.xyz, r2.w, r2
    mul_pp r1.x, r1.y, r1.x
    mul_pp r1.xyz, r1.x, r2
    add_pp r1.w, r4.w, -c15.y
    add_pp r2.x, r4.w, -c10.z
    mul_pp r1.w, r1.w, r2.x
    mad_pp r1.w, r1.w, r3.w, c15.y
    mul_sat_pp r0.x, r0.x, r1.w
    add_pp r1.w, -r1.w, c0.w
    mul_pp r1.xyz, r1, r0.x
    mul_pp r0.x, c15.w, c15.w
    mul_pp r2.x, r0.x, r0.x
    mad_pp r0.x, r0.x, -r0.x, c0.w
    mad_pp r0.x, r0.x, r1.w, r2.x
    mul_pp r0.xyz, r0.x, r0.yzww
    mad_pp r0.xyz, r0, r3, r1
    mul_pp r0.xyz, r0, v3.w
    mov_sat_pp r0.w, c45.y
    mul_pp oC0.xyz, r0.w, r0

// approximately 96 instruction slots used (3 texture, 93 arithmetic)
 
