//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D g_AlbedoTex;
//   
//   struct
//   {
//       row_major float4x4 eye2lightProjMtx;
//       float4 MinRadiusSq;
//       float4 MaxRadiusSq;
//       float4 CascadeUVScale;
//       float4 CascadeZScale;
//       float4 CascadeZShift;
//       float4 softShadowFixedSpread;
//       float4 softShadowSpreadRatio;
//       float4 noiseScale;
//
//   } g_Cascade;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_NormalsTex;
//   sampler2D g_SceneDepthTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   g_ShadowCommon  c150     1
//   g_Cascade       c153     9
//   g_Light         c180     4
//   g_SceneDepthTex s0       1
//   g_NormalsTex    s2       1
//   g_AlbedoTex     s6       1
//

    ps_3_0
    def c0, 0.0476190485, -0.5, 128, 0
    def c1, 1, 0, -0.99000001, -0.200000003
    def c2, 2, -1, 0, 0
    def c3, 0, 1, 4, 16

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0
    dcl_texcoord1 v1.xyw
    dcl_2d s0
    dcl_2d s2
    dcl_2d s6
    mul r0.xy, c1, v1.w
    mul r1, c1.xxyy, v0.xyxx
    texldl r1, r1, s0
    mad r0.z, r1.x, -v1.y, c1.x
    rcp r0.z, r0.z
    mul r1.z, r0.z, v1.x

    mad r1.xy, v0.zwzw, r1.z, r0

texldl r24, c220.z, s14
add r24.y,  r1.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r1.x,  r1.x, -r24.x


    mul r0.xyw, r1.y, c154.xyzz
    mad r0.xyw, r1.x, c153.xyzz, r0
    nrm r2.xyz, -r1
    mad r0.xyw, r1.z, c155.xyzz, r0
    add r0.xyw, r0, c156.xyzz
    mul_pp r0.xy, r0, r0
    max_pp r1.x, r0.x, r0.y
    add r3, r1.x, -c158
    add r1, r1.x, -c157
    cmp_pp r3, r3, c1.y, c1.x
    cmp_pp r1, r1, r3, c1.y
    dp4 r0.x, r1, c160
    dp4 r0.y, r1, c161
    dp4_pp r1.x, r1, c1.x
    cmp r1.x, -r1.x, c1.y, c1.x
    mad r0.x, r0.w, r0.x, r0.y
    mul r0.x, r1.x, r0.x
    max r1.x, c1.z, -r0.x
    cmp r0.xyw, r1.x, c3.x, c3.yzzw
    add r0.x, r0.x, r0.y
    add r0.y, r0.w, r0.x
    mad r0.x, r0.x, c1.w, -c1.z
    mul_pp r0.y, r0.y, c0.x
    cmp_pp r0.x, r0.x, r0.y, c1.x
    cmp_pp r0.x, r1.x, c1.y, r0.x
    mad r0.y, v1.x, r0.z, -c150.y
    mad r0.z, v1.x, r0.z, -c183.x
    mul_sat r0.z, r0.z, c183.y
    add_pp r0.z, -r0.z, c1.x
    mul_pp r1.xyz, r0.z, c181
    mul_sat r0.y, r0.y, c150.z
    add_pp r0.y, -r0.y, c1.x
    mul_pp r0.x, r0.x, r0.y
    texld_pp r3, v0, s6
    add r0.y, r3.w, c0.y
    cmp_pp r0.y, r0.y, c1.x, c1.y
    mad_pp r0.x, r0.x, -r0.y, c1.x
    mul_pp r0.xyz, r1, r0.x
    texld_pp r1, v0, s2
    mad_pp r1.xy, r1, c2.x, c2.y
    cmp_pp r4.xy, -r1, c1.y, c1.x
    cmp_pp r4.zw, r1.xyxy, -c1.y, -c1.x
    mad r1.xy, r1, -r1, c1.x
    add_pp r4.xy, r4, r4.zwzw
    mul_pp r4.xy, r1, r4
    mad_pp r0.w, r4.x, -r4.x, c1.x
    mad_pp r0.w, r4.y, -r4.y, r0.w
    rsq_pp r1.x, r0.w
    rcp_pp r1.x, r1.x
    cmp_pp r4.z, -r0.w, c1.y, -r1.x
    dp3 r0.w, r2, r4
    add r0.w, r0.w, r0.w
    mad_pp r2.xyz, r4, -r0.w, r2
    dp3_pp r0.w, -c180, r4
    max_pp r1.x, r0.w, c1.y
    mul_pp r1.xy, r1.x, c182.zxzw
    dp3_sat_pp r0.w, -r2, -c180
    mul_pp r1.w, r1.w, c0.z
    pow_pp r2.x, r0.w, r1.w
    rsq_pp r0.w, r1.w
    rcp_pp r0.w, r0.w
    mul_pp r0.w, r1.z, r0.w
    mul_pp r0.w, r2.x, r0.w
    mul_pp r0.w, r1.y, r0.w
    mul_pp r1.xyz, r0, r1.x
    mad_pp r1.xyz, r0, c182.y, r1
    mul_pp r0.xyz, r0, r0.w
    mad_pp oC0.xyz, r3, r1, r0
    mov_pp oC0.w, c1.x

// approximately 81 instruction slots used (4 texture, 77 arithmetic)
 
