//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_surface_params;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   sampler2D g_ShadowMapTex;
//   
//   struct
//   {
//       row_major float4x4 eye2shadowMapUVMtx;
//       float4 params;
//       float4 light2UVScaleOffset;
//       float4 softShadowParams;
//       float4 softShadowParams1;
//
//   } g_SpotPoint;
//   
//   sampler2D g_SpotTex;
//   row_major float4x4 g_SpotViewProj;
//   sampler2D layer0_sampler;
//   sampler2D surface_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_surface_params        c11      1
//   fs_exposure              c45      1
//   g_ShadowCommon           c150     1
//   g_SpotPoint              c153     6
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   layer0_sampler           s5       1
//   surface_sampler          s6       1
//   g_SpotTex                s13      1
//   g_ShadowMapTex           s15      1
//

    ps_3_0
    def c0, 2, -1, 0.125, -0
    def c2, 0.99000001, 0.5, -0.5, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2
    dcl_texcoord3_centroid v3.xyz
    dcl_color v4.x
    dcl_2d s5
    dcl_2d s6
    dcl_2d s13
    dcl_2d s15
    texld_pp r0, v3, s5
    mul_pp r0, r0, c4
    mul_pp oC0.w, r0.w, v4.x
    mov r1.x, v1.w
    mov r1.y, v0.w
    mul r1.zw, c1, v2.w

    mad r1.xy, r1, c1, r1.zwzw

texldl r24, c220.z, s14
add r24.y,  v2.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r1.x,  r1.x, -r24.x


    mul r2, r1.y, c185
    mad r2, r1.x, c184, r2
    mad r2, v2.w, c186, r2
    add r2, r2, c187
    rcp r0.w, r2.w
    mul r2.xyz, r0.w, r2
    mad r3.xy, r2, c158, c158.zwzw
    add r0.w, r3.y, -c157.w
    add r0.w, -r0_abs.w, c0.z
    cmp r0.w, r0.w, -c0.y, -c0.w
    mov r3.z, r2.z
    mul r3.xyz, r0.w, r3
    mul r0.w, r3.z, c150.w
    mad r3.xyw, r3.xyzx, -c0.yyzw, -c0.wwzy
    min r3.z, r0.w, c2.x
    texldp r3, r3, s15
    add_pp r0.w, -r3.x, -c0.y
    mul_pp r0.w, r0.w, c150.x
    add r1.w, -c150.y, v2.w
    mul_sat r1.w, r1.w, c150.z
    add_pp r1.w, -r1.w, -c0.y
    mad_pp r0.w, r0.w, -r1.w, -c0.y
    dp2add_pp r1.w, r2, -r2, -c0.y
    max_pp r2.w, r1.w, -c0.w
    mad r2.xy, r2, c2.yzzw, c2.y
    cmp_pp r1.w, -r2.z, -c0.w, -c0.y
    texld_pp r3, r2, s13
    add r3, r3, c0.y
    mov r2.y, c0.y
    mad_pp r3, c182.w, r3, -r2.y
    lrp r4.x, c182.w, r3.w, r2.w
    mul_pp r0.w, r0.w, r4.x
    mul_pp r0.w, r1.w, r0.w
    mov r1.z, v2.w
    add_pp r1.xyz, -r1, c180
    dp3_pp r1.w, r1, r1
    rsq_pp r1.w, r1.w
    rcp_pp r2.x, r1.w
    mul_pp r1.xyz, r1.w, r1
    mov r1.w, c180.w
    mad_sat r1.w, r2.x, r1.w, c181.w
    mul_pp r0.w, r0.w, r1.w
    mul_pp r2.xyz, r3, r0.w
    mul_pp r2.xyz, r2, c181
    nrm_pp r3.xyz, v0
    texld_pp r4, v3, s6
    mad r4.xyz, r4, c0.x, c0.y
    mul r4.xy, r4, c11.x
    nrm_pp r5.xyz, r4
    mul_pp r3.xyz, r3, r5.y
    nrm_pp r4.xyz, v1
    mad_pp r3.xyz, r4, r5.x, r3
    nrm r4.xyz, v2
    mad r3.xyz, r4, r5.z, r3
    nrm_pp r4.xyz, r3
    dp3_pp r0.w, r1, r4
    max_pp r1.x, r0.w, -c0.w
    mul_pp r1.xyz, r1.x, r2
    mul_pp r0.xyz, r0, r1
    mul_pp r0.xyz, r0, v3.z
    mov_sat_pp r0.w, c45.y
    mul_pp oC0.xyz, r0.w, r0

// approximately 80 instruction slots used (4 texture, 76 arithmetic)
 
