//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_fresnel_params;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_specular_params;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_SpotTex;
//   row_major float4x4 g_SpotViewProj;
//   sampler2D layer0_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_specular_params       c10      1
//   fs_fresnel_params        c15      1
//   fs_exposure              c45      1
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   layer0_sampler           s5       1
//   g_SpotTex                s13      1
//

    ps_3_0
    def c0, 0.5, -0.5, 0, 0
    def c2, 1, 3.5, 0, -1

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2.xyz
    dcl_color v3.x
    dcl_2d s5
    dcl_2d s13
    texld_pp r0, v2, s5
    mul_pp r0, r0, c4
    mul_sat_pp oC0.w, r0.w, v3.x
    mov_pp r1.x, c2.x
    add_pp r0.w, r1.x, -c15.y
    add_pp r1.y, r1.x, -c10.z
    mul_pp r0.w, r0.w, r1.y
    nrm_pp r2.xyz, -v0
    nrm_pp r3.xyz, v1
    dp3_pp r1.y, r3, r2
    add_sat_pp r1.y, -r1.y, c2.x
    pow_pp r2.x, r1.y, c2.y
    mad_pp r0.w, r0.w, r2.x, c15.y
    add_pp r0.w, -r0.w, c2.x
    mul_pp r1.y, c15.w, c15.w
    mul_pp r1.z, r1.y, r1.y
    mad_pp r1.y, r1.y, -r1.y, c2.x
    mad_pp r0.w, r1.y, r0.w, r1.z
    mul_pp r0.xyz, r0.w, r0
    mov r2.x, v1.w
    mov r2.y, v0.w
    mul r1.yz, c1.xzww, v2.z

    mad r2.xy, r2, c1, r1.yzzw

texldl r24, c220.z, s14
add r24.y,  v2.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r2.x,  r2.x, -r24.x


    mul r4, r2.y, c185
    mad r4, r2.x, c184, r4
    mad r4, v2.z, c186, r4
    add_pp r4, r4, c187
    rcp r0.w, r4.w
    mul_pp r1.yzw, r0.w, r4.xxyz
    dp2add_pp r0.w, r1.yzzw, -r1.yzzw, c2.x
    max_pp r2.w, r0.w, c2.z
    mad r1.yz, r1, c0.xxyw, c0.x
    cmp_pp r0.w, -r1.w, c2.z, c2.x
    texld_pp r4, r1.yzzw, s13
    add r4, r4, c2.w
    mad_pp r1, c182.w, r4, r1.x
    lrp_pp r3.w, c182.w, r1.w, r2.w
    mul_pp r0.w, r0.w, r3.w
    mov r2.z, v2.z
    add_pp r2.xyz, -r2, c180
    dp3_pp r1.w, r2, r2
    rsq_pp r1.w, r1.w
    rcp_pp r2.w, r1.w
    mul_pp r2.xyz, r1.w, r2
    dp3_pp r1.w, r2, r3
    max_pp r2.x, r1.w, c2.z
    mov r1.w, c180.w
    mad_sat r1.w, r2.w, r1.w, c181.w
    mul_pp r0.w, r0.w, r1.w
    mul_pp r1.xyz, r1, r0.w
    mul_pp r1.xyz, r1, c181
    mul_pp r1.xyz, r2.x, r1
    mul_pp r0.xyz, r0, r1
    mov_sat_pp r0.w, c45.y
    mul_pp oC0.xyz, r0.w, r0

// approximately 62 instruction slots used (2 texture, 60 arithmetic)
 
