//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_layer1_diffuse;
//   float4 fs_surface_params;
//   float4 fs_surface_params2;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_SpotTex;
//   row_major float4x4 g_SpotViewProj;
//   sampler2D layer0_sampler;
//   sampler2D layer1_sampler;
//   sampler2D surface2_sampler;
//   sampler2D surface_sampler;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_layer1_diffuse        c5       1
//   fs_surface_params        c11      1
//   fs_surface_params2       c12      1
//   fs_exposure              c45      1
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   layer0_sampler           s5       1
//   layer1_sampler           s6       1
//   surface_sampler          s7       1
//   surface2_sampler         s8       1
//   g_SpotTex                s13      1
//

    ps_3_0
    def c0, 2, -1, -0, 1
    def c2, 0.5, -0.5, 0, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2
    dcl_texcoord3_centroid v3
    dcl_texcoord4_centroid v4.x
    dcl_color v5.xyz
    dcl_color1 v6.xy
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    dcl_2d s8
    dcl_2d s13
    texld_pp r0, v3.zwzw, s5
    mul_pp r1, r0, c4
    mul_pp r0.x, c5.w, v6.x
    texld_pp r2, v3, s6
    mul_pp r0.x, r0.x, r2.w
    mul_pp r2.xyz, r2, c5
    lrp_pp r3.xyz, r0.x, r2, r1
    mul_pp r1.xyz, r3, v5
    mad_pp r0.y, c4.w, r0.w, r0.x
    mad_pp r0.y, r1.w, -r0.x, r0.y
    mul_sat_pp oC0.w, r0.y, v6.y
    texld_pp r2, v3.zwzw, s7
    mad r0.yzw, r2.xxyz, c0.x, c0.xyyz
    mul r0.yz, r0, c11.x
    nrm_pp r2.xyz, r0.yzww
    texld_pp r3, v3, s8
    mad r0.yzw, r3.xxyz, c0.x, c0.xyyz
    mul r0.yz, r0, c12.x
    dp3 r1.w, r0.yzww, r0.yzww
    rsq r1.w, r1.w
    mad_pp r0.yzw, r0, r1.w, -r2.xxyz
    mad_pp r0.xyz, r0.x, r0.yzww, r2
    nrm_pp r2.xyz, v0
    mul_pp r2.xyz, r0.y, r2
    nrm_pp r3.xyz, v1
    mad_pp r0.xyw, r3.xyzz, r0.x, r2.xyzz
    nrm r2.xyz, v2
    mad r0.xyz, r2, r0.z, r0.xyww
    nrm_pp r2.xyz, r0
    mov r0.z, v2.w
    mov r3.x, v1.w
    mov r3.y, v0.w
    mul r3.zw, c1, v2.w
    mad r0.xy, r3, c1, r3.zwzw
    add_pp r3.xyz, -r0, c180
    dp3_pp r0.z, r3, r3
    rsq_pp r0.z, r0.z
    mul_pp r3.xyz, r0.z, r3
    rcp_pp r0.z, r0.z
    mov r0.w, c180.w
    mad_sat r0.z, r0.z, r0.w, c181.w
    dp3_pp r0.w, r3, r2

    max_pp r1.w, r0.w, -c0.z

texldl r24, c220.z, s14
add r24.y,  v2.w, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r0.x,  r0.x, -r24.x


    mul r2, r0.y, c185
    mad r2, r0.x, c184, r2
    mad r2, v2.w, c186, r2
    add_pp r2, r2, c187
    rcp r0.x, r2.w
    mul_pp r0.xyw, r0.x, r2.xyzz
    dp2add_pp r2.x, r0, -r0, c0.w
    max_pp r3.x, r2.x, -c0.z
    mad r0.xy, r0, c2, c2.x
    cmp_pp r0.w, -r0.w, -c0.z, -c0.y
    texld_pp r2, r0, s13
    add r2, r2, c0.y
    mov_pp r3.w, c0.w
    mad_pp r2, c182.w, r2, r3.w
    lrp_pp r0.x, c182.w, r2.w, r3.x
    mul_pp r0.x, r0.w, r0.x
    mul_pp r0.x, r0.z, r0.x
    mul_pp r0.xyz, r2, r0.x
    mul_pp r0.xyz, r0, c181
    mul_pp r0.xyz, r1.w, r0
    mul_pp r0.xyz, r0, r1
    mul_pp r0.xyz, r0, v4.x
    mov_sat_pp r0.w, c45.y
    mul_pp oC0.xyz, r0.w, r0

// approximately 78 instruction slots used (5 texture, 73 arithmetic)
 
