//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D colour_tex;
//   sampler2D depth_tex;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   colour_tex   s0       1
//   depth_tex    s3       1
//

    ps_3_0
    def c0, 1, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord3 v1.xy
    dcl_2d s0
    dcl_2d s3
    mul r0, c0.xxyy, v0.xyxx
    texldl r0, r0, s3
    mad_pp oC0.w, v1.x, r0.x, v1.y
    texld_pp r0, v0, s0
    mov_pp oC0.xyz, r0

// approximately 6 instruction slots used (3 texture, 3 arithmetic)
 