//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 fs_exposure;
//   float4 fs_fresnel_params;
//   float4 fs_inverse_projection_xy;
//   float4 fs_layer0_diffuse;
//   float4 fs_specular_params;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_SpotTex;
//   row_major float4x4 g_SpotViewProj;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   fs_inverse_projection_xy c1       1
//   fs_layer0_diffuse        c4       1
//   fs_specular_params       c10      1
//   fs_fresnel_params        c15      1
//   fs_exposure              c45      1
//   g_Light                  c180     3
//   g_SpotViewProj           c184     4
//   g_SpotTex                s13      1
//

    ps_3_0
    def c0, 0.5, -0.5, 1.25, 0.400000006
    def c2, 1, 3.5, 0, -1

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord_centroid v0
    dcl_texcoord1_centroid v1
    dcl_texcoord2_centroid v2.xy
    dcl_color v3.xyz
    dcl_color1 v4.x
    dcl_2d s13
    mul_sat_pp oC0.w, c4.w, v4.x
    mov r0.x, v1.w
    mov r0.y, v0.w
    mul r0.zw, c1, v2.x

    mad r0.xy, r0, c1, r0.zwzw

texldl r24, c220.z, s14
add r24.y,  v2.x, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r0.x,  r0.x, -r24.x


    mul r1, r0.y, c185
    mad r1, r0.x, c184, r1
    mad r1, v2.x, c186, r1
    add_pp r1, r1, c187
    rcp r0.w, r1.w
    mul_pp r1.xyz, r0.w, r1
    dp2add_pp r0.w, r1, -r1, c2.x
    max_pp r1.w, r0.w, c2.z
    mad r1.xy, r1, c0, c0.x
    cmp_pp r0.w, -r1.z, c2.z, c2.x
    texld_pp r2, r1, s13
    add r2, r2, c2.w
    mov r1.x, c2.x
    mad_pp r2, c182.w, r2, r1.x
    lrp_pp r3.x, c182.w, r2.w, r1.w
    mul_pp r0.w, r0.w, r3.x
    mov r0.z, v2.x
    add_pp r0.xyz, -r0, c180
    dp3_pp r1.y, r0, r0
    rsq_pp r1.y, r1.y
    rcp_pp r1.z, r1.y
    mul_pp r0.xyz, r0, r1.y
    mov r1.w, c180.w
    mad_sat r1.y, r1.z, r1.w, c181.w
    mul_pp r0.w, r0.w, r1.y
    mul_pp r1.yzw, r2.xxyz, r0.w
    mul_pp r1.yzw, r1, c181.xxyz
    nrm_pp r2.xyz, v1
    dp3_pp r0.x, r0, r2
    max_pp r2.w, r0.x, c2.z
    mul_pp r0.x, r2.z, c0.z
    mad_pp r0.yzw, r1, r2.w, -r0.x
    mad_pp r0.xyz, r0.yzww, c0.w, r0.x
    nrm_pp r3.xyz, -v0
    dp3_pp r0.w, r2, r3
    add_sat_pp r0.w, -r0.w, c2.x
    pow_pp r1.y, r0.w, c2.y
    add_pp r0.w, r1.x, -c15.y
    add_pp r1.x, r1.x, -c10.z
    mul_pp r0.w, r0.w, r1.x
    mad_pp r0.w, r0.w, r1.y, c15.y
    add_pp r0.w, -r0.w, c2.x
    mul_pp r1.x, c15.w, c15.w
    mul_pp r1.y, r1.x, r1.x
    mad_pp r1.x, r1.x, -r1.x, c2.x
    mad_pp r0.w, r1.x, r0.w, r1.y
    mul_pp r1.xyz, c4, v3
    mul_pp r1.xyz, r0.w, r1
    mul_pp r0.xyz, r0, r1
    mul_pp r0.xyz, r0, v2.y
    mov_sat_pp r0.w, c45.y
    mul_pp oC0.xyz, r0.w, r0

// approximately 64 instruction slots used (1 texture, 63 arithmetic)
 
