//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D g_AlbedoTex;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_LuminanceTex;
//   sampler2D g_NormalsTex;
//   sampler2D g_SceneDepthTex;
//   sampler2D g_SpotTex;
//   row_major float4x4 g_SpotViewProj;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   g_Light         c180     4
//   g_SpotViewProj  c184     4
//   g_SceneDepthTex s0       1
//   g_NormalsTex    s2       1
//   g_LuminanceTex  s5       1
//   g_AlbedoTex     s6       1
//   g_SpotTex       s7       1
//

    ps_3_0
    def c0, 1, 0, 0.5, -0.5
    def c1, 128, 2, -1, 0

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s2
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    rcp r0.x, v1.z
    mul r0, r0.x, v0
    texld_pp r1, r0, s2
    mad_pp r1.xy, r1, c1.y, c1.z
    cmp_pp r2.xy, -r1, c0.y, c0.x
    cmp_pp r2.zw, r1.xyxy, -c0.y, -c0.x
    mad r1.xy, r1, -r1, c0.x
    add_pp r2.xy, r2, r2.zwzw
    mul_pp r2.xy, r1, r2
    mad_pp r1.x, r2.x, -r2.x, c0.x
    mad_pp r1.x, r2.y, -r2.y, r1.x
    rsq_pp r1.y, r1.x
    rcp_pp r1.y, r1.y
    cmp_pp r2.z, -r1.x, c0.y, -r1.y
    mul r1.xy, c0, v1.w
    mul r3, r0.xyxx, c0.xxyy
    texldl r3, r3, s0
    mad r2.w, r3.x, -v1.y, c0.x
    rcp r2.w, r2.w
    mul r3.z, r2.w, v1.x
    mad r2.w, v1.x, r2.w, -c183.x
    mul_sat r2.w, r2.w, c183.y
    add r2.w, -r2.w, c0.x
    mad r3.xy, r0.zwzw, r3.z, r1
    nrm r4.xyz, -r3
    dp3 r0.z, r4, r2
    add r0.z, r0.z, r0.z
    mad_pp r4.xyz, r2, -r0.z, r4
    add r5.xyz, -r3, c180
    dp3 r0.z, r5, r5
    rsq r0.z, r0.z
    mul_pp r5.xyz, r5, r0.z
    rcp_pp r0.z, r0.z
    mov r0.w, c180.w
    mad_sat_pp r0.z, r0.z, r0.w, c181.w
    mul_pp r0.z, r2.w, r0.z
    dp3_sat_pp r0.w, -r4, r5
    dp3_pp r1.x, r5, r2
    max_pp r2.x, r1.x, c0.y
    mul_pp r1.xy, r2.x, c182.zxzw
    mul_pp r1.w, r1.w, c1.x
    pow_pp r2.x, r0.w, r1.w
    rsq_pp r0.w, r1.w
    rcp_pp r0.w, r0.w
    mul_pp r0.w, r1.z, r0.w
    mul_pp r0.w, r2.x, r0.w

    mul_pp r0.w, r1.y, r0.w

texldl r24, c220.z, s14
add r24.y,  r3.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r3.x,  r3.x, -r24.x


    mul r1.yzw, r3.y, c185.xxyw
    mad r1.yzw, r3.x, c184.xxyw, r1
    mad r1.yzw, r3.z, c186.xxyw, r1
    add_pp r1.yzw, r1, c187.xxyw
    rcp r1.w, r1.w
    mul_pp r1.yz, r1, r1.w
    mad r1.yz, r1, c0.xzww, c0.z
    texld_pp r2, r1.yzzw, s7
    mul_pp r0.z, r0.z, r2.w
    mul r1.yzw, r2.xxyz, c181.xxyz
    mul_pp r1.yzw, r0.z, r1
    texld_pp r2, r0, s5
    texld_pp r3, r0, s6
    add_sat_pp r0.x, -r2.x, c0.x
    mul_pp r0.xyz, r1.yzww, r0.x
    mul_pp r1.yzw, r0.w, r0.xxyz
    mul_pp r2.xyz, r1.x, r0
    mad_pp r0.xyz, r0, c182.y, r2
    mad_pp oC0.xyz, r3, r0, r1.yzww
    mov oC0.w, c0.x

// approximately 72 instruction slots used (6 texture, 66 arithmetic)
 
