//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D g_AlbedoTex;
//   
//   struct
//   {
//       float4 posDirRadius;
//       float4 color;
//       float4 params1;
//       float4 params2;
//
//   } g_Light;
//   
//   sampler2D g_NormalsTex;
//   sampler2D g_SceneDepthTex;
//   
//   struct
//   {
//       float4 shadowFactors;
//       float4 lightDirPos;
//       float4 params;
//
//   } g_ShadowCommon;
//   
//   sampler2D g_ShadowMapTex;
//   
//   struct
//   {
//       row_major float4x4 eye2shadowMapUVMtx;
//       float4 params;
//       float4 light2UVScaleOffset;
//       float4 softShadowParams;
//       float4 softShadowParams1;
//
//   } g_SpotPoint;
//   
//   row_major float4x4 g_SpotViewProj;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   g_ShadowCommon  c150     1
//   g_SpotPoint     c153     6
//   g_Light         c180     4
//   g_SpotViewProj  c184     4
//   g_SceneDepthTex s0       1
//   g_NormalsTex    s2       1
//   g_ShadowMapTex  s4       1
//   g_AlbedoTex     s6       1
//

    ps_3_0
    def c0, 1, 0, 0.125, 0.99000001
    def c1, 2, -1, 0, 0
    def c2, 1, 0, -0, -0.5

def c220, 0, 0, 0.0625, 0
dcl_2d s14
dcl_texcoord8 v8

    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s2
    dcl_2d s4
    dcl_2d s6
    mul r0.xy, c0, v1.w
    rcp r0.z, v1.z
    mul r1, r0.z, v0
    mul r2, r1.xyxx, c0.xxyy
    texldl r2, r2, s0
    mad r0.z, r2.x, -v1.y, c0.x
    rcp r0.z, r0.z
    mul r2.z, r0.z, v1.x

    mad r2.xy, r1.zwzw, r2.z, r0

texldl r24, c220.z, s14
add r24.y,  r2.z, -r24.y
mul r24.x, r24.x, r24.y
mul r24.x, r24.x, v8.x
add  r2.x,  r2.x, -r24.x


    mul r3, r2.y, c185
    mad r3, r2.x, c184, r3
    add r0.xyw, -r2.xyzz, c180.xyzz
    mad r2, r2.z, c186, r3
    add r2, r2, c187
    rcp r1.z, r2.w
    mul r2.xyz, r2, r1.z
    mad r3.xy, r2, c158, c158.zwzw
    add r1.z, r3.y, -c157.w
    add r1.z, -r1_abs.z, c0.z
    cmp r1.z, r1.z, c0.x, c0.y
    mov r3.z, r2.z
    dp2add_pp r1.w, r2, -r2, c0.x
    max_pp r2.x, r1.w, c0.y
    mul r2.yzw, r3.xxyz, r1.z
    mul r1.z, r2.w, c150.w
    mad r3.xyw, r2.yzzy, c2.xxzy, c2.zzzx
    min r3.z, r1.z, c0.w
    texldp r3, r3, s4
    add_pp r1.z, -r3.x, c0.x
    mad r1.w, v1.x, r0.z, -c150.y
    mad r0.z, v1.x, r0.z, -c183.x
    mul_sat r0.z, r0.z, c183.y
    add r0.z, -r0.z, c0.x
    mul_sat r1.w, r1.w, c150.z
    add_pp r1.w, -r1.w, c0.x
    mul_pp r1.z, r1.z, r1.w
    texld_pp r3, r1, s6
    texld_pp r4, r1, s2
    mad_pp r1.xy, r4, c1.x, c1.y
    add r1.w, r3.w, c2.w
    cmp_pp r1.w, r1.w, c0.x, c0.y
    mad_sat_pp r1.z, r1.z, -r1.w, c0.x
    dp3 r1.w, r0.xyww, r0.xyww
    rsq r1.w, r1.w
    rcp_pp r2.y, r1.w
    mul_pp r0.xyw, r0, r1.w
    mov r1.w, c180.w
    mad_sat_pp r1.w, r2.y, r1.w, c181.w
    mul_pp r0.z, r0.z, r1.w
    mul_pp r0.z, r2.x, r0.z
    mul_pp r2.xyz, r0.z, c181
    mul_pp r2.xyz, r1.z, r2
    cmp_pp r1.zw, -r1.xyxy, c0.y, c0.x
    cmp_pp r4.xy, r1, -c0.y, -c0.x
    mad r1.xy, r1, -r1, c0.x
    add_pp r1.zw, r1, r4.xyxy
    mul_pp r1.xy, r1, r1.zwzw
    mad_pp r0.z, r1.x, -r1.x, c0.x
    mad_pp r0.z, r1.y, -r1.y, r0.z
    rsq_pp r1.w, r0.z
    rcp_pp r1.w, r1.w
    cmp_pp r1.z, -r0.z, c0.y, -r1.w
    dp3_pp r0.x, r0.xyww, r1
    mul_pp r0.y, r0.x, c182.z
    cmp_pp r0.x, r0.x, r0.y, c0.y
    mul_pp r0.xyz, r2, r0.x
    mad_pp r0.xyz, r2, c182.y, r0
    mul_pp oC0.xyz, r3, r0
    mov_pp oC0.w, c0.x

// approximately 71 instruction slots used (5 texture, 66 arithmetic)
 
