//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float FloatParameter_Attachment_Lightness;
//   float FloatParameter_Attachment_Soupleness;
//   float FloatParameter_Main_Soupleness;
//   row_major float4x4 WorldMatrix;
//   float4 global_Data;
//   row_major float4x4 global_View;
//   float4 global_ViewInfo;
//   float4 global_ViewPos;
//   row_major float4x4 global_ViewProjection;
//
//
// Registers:
//
//   Name                                 Reg   Size
//   ------------------------------------ ----- ----
//   WorldMatrix                          c0       4
//   FloatParameter_Attachment_Soupleness c4       1
//   FloatParameter_Main_Soupleness       c5       1
//   FloatParameter_Attachment_Lightness  c6       1
//   global_ViewInfo                      c237     1
//   global_Data                          c238     1
//   global_View                          c239     3
//   global_ViewProjection                c247     4
//   global_ViewPos                       c251     1
//

    vs_3_0
    def c7, 0.170000002, 0.370000005, 1.97500002, 0.792999983
    def c8, 2, -1, 3, 0
    def c9, 1, 0, 0.0900000036, 0.100000001
    def c10, 0.699999988, 0.300000012, 0, 0
    def c11, 0.200000003, 0.100000001, 0.5, 0.0500000007
    def c12, 1.97500002, 0.792999983, 0.5, 0
    dcl_color v0  // In<0,1,2,3>
    dcl_position v1  // In<4,5,6>
    dcl_texcoord v2  // In<7,8>
    dcl_normal v3  // In<9,10,11>
    dcl_binormal v4  // In<12,13,14>
    dcl_tangent v5  // In<15,16,17>
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3.xyz
    dcl_texcoord3 o4.xyz
    dcl_texcoord4 o5.xyz
    dcl_texcoord5 o6.x

#line 41 "D:\EoC Tools\memory"
    mov r0.x, c0.w
    mov r0.z, c2.w
    mad r1.xy, r0.xzzw, c11.y, c11.z
    frc r1.xy, r1
    mad r1.xy, r1, c8.x, c8.y

#line 46
    add r0.w, r1_abs.y, r1_abs.x  // ::Local11<0>

#line 36
    mul r1.x, c4.x, v0.y  // ::Local2<0>
    mul r1.y, r1.x, v0.w  // ::Local3<0>
    mul r1.y, r1.y, c11.x  // ::Local4<0>

#line 74
    mov r2.xzw, c9
    mul r1.zw, r2, c251.w  // ::Local31<0>, ::Local0<0>

#line 39
    mad r1.y, c238.x, r1.w, r1.y  // ::Local5<0>

#line 48
    mad r0.w, r0.w, c11.z, r1.y  // ::Local13<0>

#line 68
    mov r3.z, c11.z
    mad r3, r0.w, c7, r3.z
    frc r3, r3
    mad r3, r3, c8.x, c8.y
    mul r4, r3_abs, r3_abs
    mad r3, r3_abs, -c8.x, c8.z
    mul r3, r3, r4  // ::Local16<0>, ::Local19<0>, ::Local24<0>, ::Local27<0>
    add r2.yw, r3, r3.xxzz  // ::Local20<0>, ::Local28<0>

#line 60
    mul r0.w, r2.y, c11.z  // ::Local21<0>

#line 72
    mul r0.w, r0.w, r2.w
    mul r0.w, r0.w, c11.z  // ::Local30<0>
    mad r1.y, c251.w, -r2.z, r2.x  // ::Local32<0>
    mad r0.w, r0.w, r1.y, r1.z  // ::Local34<0>
    mul r0.w, r0.w, c251.w  // ::Local35<0>

#line 112
    mad r1.y, r0.w, -c9.w, c9.x  // ::Local65<0>

#line 79
    mul r2.xz, r0.w, c238.zyww  // ::Local36<0,2>

#line 115
    mad r0.w, r1.y, c10.x, c10.y  // ::Local68<0>

#line 91
    mov r2.w, c251.w  // ::global_ViewPos<3>
    mul r1.y, r2.w, c238.x

#line 133
    mad r3, v1.xyzx, c9.xxxy, c9.yyyx
    dp4 r4.x, c0, r3  // ::worldPosition<0>
    dp4 r4.y, c1, r3  // ::worldPosition<1>
    dp4 r4.z, c2, r3  // ::worldPosition<2>
    dp4 r4.w, c3, r3  // ::worldPosition<3>

#line 94
    dp3 r1.z, r4, -r1.w  // ::Local51<0>
    mul r1.z, r1.z, r1.x

#line 81
    mul r1.x, r1.x, c5.x  // ::Local38<0>
    mad r1.x, v0.x, c5.x, r1.x  // ::Local39<0>

#line 96
    mul r1.z, r1.z, c11.w  // ::Local53<0>
    mad r1.y, r1.y, c11.x, r1.z  // ::Local54<0>
    add r1.y, r1.y, v0.w  // ::Local55<0>

#line 106
    mad r1.yz, r1.y, c12.xxyw, c12.z
    frc r1.yz, r1
    mad r1.yz, r1, c8.x, c8.y
    mul r3.xy, r1_abs.yzzw, r1_abs.yzzw
    mad r1.yz, r1_abs, -c8.x, c8.z
    mul r1.yz, r1, r3.xxyw  // ::Local58<0>, ::Local61<0>
    add r1.y, r1.z, r1.y  // ::Local62<0>
    mul r3.x, r1.y, c11.z  // ::Local63<0>

#line 117
    mov r3.yz, c9.xxyw
    mul r1.yzw, r0.w, r3.xxyx  // ::Local69<1>
    mul r1.yzw, r1, r3.xzxz  // ::Local70<0,1,0>

#line 84
    mov r0.y, c1.w
    add r0.xyz, -r0, r4  // ::Local41<0,1,2>

#line 79
    mov r2.y, c9.y  // ::Local36<1>

#line 85
    mad r2.xyz, r2, r1.x, r0  // ::Local42<0,1,2>
    nrm r3.xyz, r2  // ::Local43<0,1,2>
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    rcp r0.w, r0.w  // ::Local45<0>
    mad r0.xyz, r3, r0.w, -r0  // ::Local47<0,1,2>

#line 118
    mul r0.w, c6.x, v0.z  // ::Local71<0>
    mad r0.xyz, r1.yzww, r0.w, r0  // ::Local73<0,1,2>

#line 136
    mov r0.w, c9.y
    add r0, r0, r4  // ::worldPosition<0,1,2,3>

#line 139
    dp4 o0.x, c247, r0  // ::main<0>
    dp4 o0.y, c248, r0  // ::main<1>
    dp4 o0.z, c249, r0  // ::main<2>
    dp4 o0.w, c250, r0  // ::main<3>

#line 149
    nrm r1.xyz, v3  // ::localNormalNormalized<0,1,2>

#line 152
    dp3 r2.x, c0, r1  // ::worldNormal<0>
    dp3 r2.y, c1, r1  // ::worldNormal<1>
    dp3 r2.z, c2, r1  // ::worldNormal<2>

#line 155
    dp3 r1.x, r2, r2
    rsq r1.x, r1.x
    mul o3.xyz, r1.x, r2  // ::main<10,11,12>

#line 160
    nrm r1.xyz, v4  // ::localBinormalNormalized<0,1,2>

#line 163
    dp3 r2.x, c0, r1  // ::worldBinormal<0>
    dp3 r2.y, c1, r1  // ::worldBinormal<1>
    dp3 r2.z, c2, r1  // ::worldBinormal<2>

#line 166
    dp3 r1.x, r2, r2
    rsq r1.x, r1.x
    mul o4.xyz, r1.x, r2  // ::main<13,14,15>

#line 171
    nrm r1.xyz, v5  // ::localTangentNormalized<0,1,2>

#line 174
    dp3 r2.x, c0, r1  // ::worldTangent<0>
    dp3 r2.y, c1, r1  // ::worldTangent<1>
    dp3 r2.z, c2, r1  // ::worldTangent<2>

#line 177
    dp3 r1.x, r2, r2
    rsq r1.x, r1.x
    mul o5.xyz, r1.x, r2  // ::main<16,17,18>

#line 182
    dp4 r1.x, c241, r0  // ::viewPosition<2>

#line 136
    mov o2, r0  // ::main<6,7,8,9>

#line 188
    rcp r0.x, c237.x
    mul o6.x, r0.x, r1.x  // ::main<19>

#line 144
    mov o1.xy, v2  // ::main<4,5>

// approximately 106 instruction slots used
 