//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float ShadowPointLight;
//   row_major float4x4 WorldMatrix;
//   row_major float4x4 global_View;
//   float4 global_ViewInfo;
//   float4 global_ViewPos;
//   row_major float4x4 global_ViewProjection;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   WorldMatrix           c0       4
//   ShadowPointLight      c4       1
//   global_ViewInfo       c237     1
//   global_View           c239     3
//   global_ViewProjection c247     4
//   global_ViewPos        c251     1
//

    vs_3_0
    def c5, 1, 0, 0, 0
    dcl_position v0  // In<0,1,2>
    dcl_position o0
    dcl_texcoord o1.x

#line 22 "d:\Develop\LSProjects\EyesOfAChild\Data\Public\Main\Assets\Materials\Effects\memory"
    mad r0, v0.xyzx, c5.xxxy, c5.yyyx
    dp4 r1.w, c3, r0  // ::worldPosition<3>
    dp4 r1.x, c0, r0  // ::worldPosition<0>
    dp4 r1.y, c1, r0  // ::worldPosition<1>
    dp4 r1.z, c2, r0  // ::worldPosition<2>

#line 25
    dp4 o0.x, c247, r1  // ::main<0>
    dp4 o0.y, c248, r1  // ::main<1>
    dp4 o0.z, c249, r1  // ::main<2>
    dp4 o0.w, c250, r1  // ::main<3>

#line 38
    dp4 r0.x, c241, r1  // ::viewPosition<2>

#line 33
    add r0.yzw, r1.xxyz, -c251.xxyz
    dp3 r0.y, r0.yzww, r0.yzww
    rsq r0.y, r0.y
    rcp r0.y, r0.y  // ::vertexDepth<0>

#line 44
    rcp r0.z, c237.x

#line 31
    mad r0.y, r0.x, -r0.z, r0.y

#line 44
    mul r0.x, r0.z, r0.x  // ::depthNormalized<0>

#line 31
    mov r1.y, c5.y
    slt r0.z, r1.y, c4.x
    mad o1.x, r0.z, r0.y, r0.x  // ::main<4>

// approximately 20 instruction slots used
 