//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPos;
//   sampler2D Depth_RT;
//   sampler2D Diffuse_RT;
//   float4 DirVector;
//   float4 Levels;
//   float4 LightAtt;
//   float4 LightColor;
//   float4 LightPos;
//   float4 LightRange;
//   sampler2D Normal_RT;
//   sampler2D ShadowMapNoiseSampler;
//   sampler2D ShadowMapSampler;
//   row_major float4x4 ShadowMap_Mat;
//   float4 ShadowMap_Params;
//   float4 ShadowMap_Size;
//   sampler2D Specular_RT;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   matViewProjectionInv  c0       4
//   ShadowMap_Mat         c4       4
//   CameraPos             c8       1
//   LightPos              c9       1
//   LightRange            c10      1
//   Levels                c11      1
//   LightColor            c12      1
//   DirVector             c13      1
//   LightAtt              c14      1
//   ShadowMap_Size        c15      1
//   ShadowMap_Params      c16      1
//   Depth_RT              s0       1
//   Normal_RT             s1       1
//   Diffuse_RT            s2       1
//   Specular_RT           s3       1
//   ShadowMapSampler      s10      1
//   ShadowMapNoiseSampler s11      1
//

    ps_3_0
    def c17, 0.5, 0.500100017, 0.499900013, 1
    def c18, 1.00000095, -0, 10, 5
    def c19, 0.25, 0, 0.5, -0.800000012
    def c20, 2, -1, 0.330000013, 0
    def c21, 1, 0, -1, -0
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s10
    dcl_2d s11
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c17.x, c17.yzzw
    add r1.z, -r1.y, c17.w
    texld r2, r1.xzzw, s0
    mul r3, r0.y, c1
    mad r0, r0.x, c0, r3
    mad r0, r2.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    mul r2.xyz, r0.w, r0
    mad r3.xyz, r0, -r0.w, c9
    dp3 r1.y, r3, r3
    rsq r1.y, r1.y
    rcp r1.y, r1.y
    mov r4.y, c10.y
    mad r1.y, r4.y, -c14.y, r1.y
    mov r4.x, c18.x
    add r1.w, r4.x, -c14.y
    mul r2.w, r1.w, c10.y
    cmp r1.y, r1.y, -r1.y, c18.y
    mad r1.y, c10.y, r1.w, r1.y
    rcp r1.w, r2.w
    mul_pp r4, r1.w, r1.y
    texkill r4
    abs r1.y, c13.w
    cmp r3.xyz, -r1.y, r3, c13
    mul r5, r2.y, c5
    mad r5, r2.x, c4, r5
    mad r2, r2.z, c6, r5
    add r2, r2, c7
    mul r1.yw, r2.xxzy, c17.x
    rcp r2.x, r2.w
    mul r4.x, r1.y, r2.x
    mad r5.xy, r1.ywzw, r2.x, c17.x
    mad r1.y, r2.z, r2.x, -c16.x
    mul r2.yw, r1.xxzz, c18.xzzw
    texld_pp r6, r2.ywzw, s11
    add_pp r2.yw, r6.xxzy, -c17.x
    mul r2.yw, r2, c15.xzzw
    add r5.z, -r5.y, c17.w
    mad r2.yw, r2, c17.x, r5.xxzz
    mul r5.xy, r2.ywzw, c15
    frc r5.xy, r5
    texld_pp r6, r2.ywzw, s10
    mov r7.xyz, c21
    mad r8, c15.zzzw, r7.xyyx, r2.ywyw
    texld_pp r9, r8, s10
    texld_pp r8, r8.zwzw, s10
    add r5.zw, r2.xyyw, c15
    texld_pp r10, r5.zwzw, s10
    add r5.zw, r2.xyyw, -c15
    texld_pp r11, r5.zwzw, s10
    mad r12, c15.zwzz, r7.yzzy, r2.ywyw
    texld_pp r13, r12, s10
    texld_pp r12, r12.zwzw, s10
    mad r7, c15.zwzw, r7.zxxz, r2.ywyw
    texld_pp r14, r7, s10
    texld_pp r7, r7.zwzw, s10
    mov_pp r6.y, r6.x
    mov_pp r6.x, r8.x
    mov_pp r6.z, r11.x
    mov_pp r6.w, r12.x
    add r8, -r1.y, r6.yxzw
    cmp_pp r11, r8, c21.x, c21.y
    mov_pp r9.y, r10.x
    mov_pp r9.z, r13.x
    mov_pp r9.w, r6.y
    add r10, -r1.y, r9
    cmp_pp r10, r10, c21.x, c21.y
    cmp_pp r8, r8, c21.z, c21.w
    add r8, r8, r10
    mad_pp r8, r5.x, r8, r11
    mov_pp r10.xz, r14.x
    mov_pp r10.yw, r9.z
    add r9, -r1.y, r10
    mov_pp r6.y, r7.x
    add r2.yw, -r1.y, r6.xxzy
    cmp_pp r2.yw, r2, c21.x, c21.y
    cmp_pp r6, r9, c21.xxzz, c21.yyww
    add r2.yw, r2, r6.xzzw
    mad_pp r6.xz, r5.x, r2.wyyw, r6.yyxw
    mov_pp r7.xyz, r8.xzww
    mov_pp r7.w, r6.x
    mov_pp r6.xyw, r8.ywzx
    lrp_pp r8, r5.y, r6, r7
    dp4_pp r1.y, r8, c19.x
    mad r4.z, r1.w, -r2.x, -c17.x
    add r2.xy, r4.xzzw, c19.yzzw
    add_pp r2.xy, r2_abs, r2_abs
    max_sat_pp r1.w, r2.x, r2.y
    cmp r2.x, -r2.z, c21.y, c21.x
    cmp r2.y, r2.z, c21.w, c21.z
    add r2.x, r2.y, r2.x
    max r3.w, -r2.x, -c18.y
    add_pp r1.w, r1.w, c19.w
    mul r2.x, r1.w, c18.w
    cmp r1.w, r1.w, r2.x, -c18.y
    add r1.y, r1.w, r1.y
    add_sat_pp r1.y, r1.y, r3.w
    max_pp r2.x, c14.x, r1.y
    add_sat_pp r1.y, r2.x, c16.w
    mul_pp r1.y, r1.y, r4.w
    texld_pp r2, r1.xzzw, s2
    add_pp r2.xyz, r2, r2
    texld_pp r4, r1.xzzw, s1
    mad_pp r4.xyz, r4, c20.x, c20.y
    nrm_pp r5.xyz, r4
    mad r0.xyz, r0, -r0.w, c8
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    texld_pp r4, r1.xzzw, s3
    nrm_pp r6.xyz, r3
    mad_pp r0.xyz, r0, r0.w, r6
    nrm_pp r3.xyz, r0
    dp3_sat_pp r0.x, r5, r6
    dp3_sat_pp r0.y, r5, r3
    mul r0.z, r4.w, c11.z
    pow_sat_pp r1.x, r0.y, r0.z
    mul_pp r0.yzw, r4.xxyz, r1.x
    mul_pp r0.yzw, r0, c11.w
    mad_pp r1.xzw, r0.x, r2.xyyz, r0.yyzw
    mul_pp r1.xyz, r1.y, r1.xzww
    mul r1.xyz, r1, c12
    mul_sat r0.x, r2.w, c11.y
    add r0.x, -r0.x, c17.w
    mul_pp r1.xyz, r0.x, r1
    dp3 r0.x, r1, c17.w
    cmp r2, -r0_abs.x, c21.z, c21.w
    texkill r2
    dp3_pp oC0.w, r0.yzww, c20.z
    mov_pp oC0.xyz, r1

// approximately 140 instruction slots used (14 texture, 126 arithmetic)
 
