//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 DepthPlanes;
//   sampler2D Depth_RT;
//   float4 LightAtt;
//   float4 LightColor;
//   row_major float4x4 LightMTr;
//   samplerCUBE LightMapSampler;
//   float4 LightPlanes;
//   float4 LightPos;
//   float4 LightRange;
//   float Value;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   matViewProjectionInv c0       4
//   LightMTr             c4       4
//   DepthPlanes          c8       1
//   LightPlanes          c9       1
//   Value                c10      1
//   LightPos             c11      1
//   LightRange           c12      1
//   LightColor           c13      1
//   LightAtt             c14      1
//   Depth_RT             s0       1
//   LightMapSampler      s7       1
//

    ps_3_0
    def c15, 0.5, 0.500100017, 0.499900013, 1
    def c16, 1.00000095, 0, 0, 0.03125
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    defi i0, 32, 0, 0, 0
    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_cube s7
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c15.x, c15.yzzw
    add r1.z, -r1.y, c15.w
    texld r1, r1.xzzw, s0
    add r0.z, -c9.x, c9.y
    add r0.w, -c8.x, c8.y
    min r1.y, r0.w, r0.z
    add r0.z, r1.y, c9.x
    mul r2, r0.y, c1
    mad r2, r0.x, c0, r2
    mov r0.xw, c16
    add r0.x, r0.x, -c14.y
    mul r0.y, r0.x, c12.y
    rcp r0.y, r0.y
    mov_pp r1.yzw, c16.z
    mov r3.x, c16.z
    rep i0
      mul r3.y, r0.z, r3.x
      mul r3.z, r3.y, c16.w
      mad r3.y, r3.y, r0.w, c8.x
      rcp r3.y, r3.y
      mul r3.w, r3.y, r3.z
      mad r4, r3.w, c2, r2
      add r4, r4, c3
      rcp r3.w, r4.w
      mul r5.xyz, r3.w, r4
      mad r4.xyz, r4, -r3.w, c11
      mad r3.y, r3.z, -r3.y, r1.x
      dp3 r3.z, r4, r4
      rsq r3.z, r3.z
      rcp r3.z, r3.z
      mov r4.y, c12.y
      mad r3.z, r4.y, -c14.y, r3.z
      cmp r3.z, r3.z, -r3.z, -c16.z
      mad r3.z, c12.y, r0.x, r3.z
      mul_sat_pp r3.z, r0.y, r3.z
      mul r4.xyz, r5.y, c5
      mad r4.xyz, r5.x, c4, r4
      mad r4.xyz, r5.z, c6, r4
      add r4.xyz, r4, c7
      mov r4.xyz, -r4
      texld_pp r4, r4, s7
      mul r4.xyz, r3.z, r4
      mul r4.xyz, r4, c13
      cmp r3.yzw, r3.y, r4.xxyz, c16.z
      add_pp r1.yzw, r1, r3
      add r3.x, r3.x, c15.w
    endrep
    mul_pp r0.xyz, r1.yzww, c10.x
    mul_pp oC0.xyz, r0, c16.w
    mov_pp oC0.w, c16.z

// approximately 55 instruction slots used (2 texture, 53 arithmetic)
 
